1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
217 lines
7.9 KiB
C++
217 lines
7.9 KiB
C++
/**************************************************************************/
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/* portal_resources.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "portal_resources.h"
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OccluderResourceHandle PortalResources::occluder_resource_create() {
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uint32_t pool_id = 0;
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VSOccluder_Resource *occ = _occluder_resource_pool.request(pool_id);
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occ->create();
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OccluderResourceHandle handle = pool_id + 1;
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return handle;
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}
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void PortalResources::occluder_resource_destroy(OccluderResourceHandle p_handle) {
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p_handle--;
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// Depending on the occluder resource type, remove the spheres, polys, holes etc
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// We can reuse the update methods for this.
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VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
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switch (occ.type) {
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case VSOccluder_Instance::OT_SPHERE: {
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occluder_resource_update_spheres(p_handle + 1, Vector<Plane>());
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} break;
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case VSOccluder_Instance::OT_MESH: {
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occluder_resource_update_mesh(p_handle + 1, Geometry::OccluderMeshData());
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} break;
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default: {
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} break;
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}
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// This also clears the occluder
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occ.create();
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_occluder_resource_pool.free(p_handle);
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}
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void PortalResources::occluder_resource_prepare(OccluderResourceHandle p_handle, VSOccluder_Instance::Type p_type) {
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p_handle--;
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// depending on the occluder type, remove the spheres etc
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VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
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if (occ.type != VSOccluder_Instance::OT_UNDEFINED) {
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ERR_PRINT_ONCE("occluder_resource_prepare should be called only once.");
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}
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occ.type = p_type;
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ERR_FAIL_COND(p_type == VSOccluder_Instance::OT_UNDEFINED);
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}
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void PortalResources::occluder_resource_update_spheres(OccluderResourceHandle p_handle, const Vector<Plane> &p_spheres) {
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p_handle--;
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VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
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ERR_FAIL_COND(occ.type != VSOccluder_Resource::OT_SPHERE);
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// first deal with the situation where the number of spheres has changed (rare)
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if (occ.list_ids.size() != p_spheres.size()) {
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// not the most efficient, but works...
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// remove existing
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for (int n = 0; n < occ.list_ids.size(); n++) {
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uint32_t id = occ.list_ids[n];
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_occluder_local_sphere_pool.free(id);
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}
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occ.list_ids.clear();
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// create new
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for (int n = 0; n < p_spheres.size(); n++) {
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uint32_t id;
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VSOccluder_Sphere *sphere = _occluder_local_sphere_pool.request(id);
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sphere->create();
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occ.list_ids.push_back(id);
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}
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}
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// new positions
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for (int n = 0; n < occ.list_ids.size(); n++) {
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uint32_t id = occ.list_ids[n];
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VSOccluder_Sphere &sphere = _occluder_local_sphere_pool[id];
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sphere.from_plane(p_spheres[n]);
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}
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// mark as dirty as the world space spheres will be out of date next time this resource is used
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occ.revision += 1;
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}
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void PortalResources::occluder_resource_update_mesh(OccluderResourceHandle p_handle, const Geometry::OccluderMeshData &p_mesh_data) {
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p_handle--;
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VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
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ERR_FAIL_COND(occ.type != VSOccluder_Resource::OT_MESH);
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// mark as dirty, needs world points updating next time this resource is used
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occ.revision += 1;
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const LocalVectori<Geometry::OccluderMeshData::Face> &faces = p_mesh_data.faces;
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const LocalVectori<Vector3> &vertices = p_mesh_data.vertices;
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// first deal with the situation where the number of polys has changed (rare)
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if (occ.list_ids.size() != faces.size()) {
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// not the most efficient, but works...
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// remove existing
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for (int n = 0; n < occ.list_ids.size(); n++) {
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uint32_t id = occ.list_ids[n];
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// must also free the holes
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VSOccluder_Poly &opoly = _occluder_local_poly_pool[id];
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for (int h = 0; h < opoly.num_holes; h++) {
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_occluder_local_hole_pool.free(opoly.hole_pool_ids[h]);
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// perhaps debug only
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opoly.hole_pool_ids[h] = UINT32_MAX;
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}
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_occluder_local_poly_pool.free(id);
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}
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occ.list_ids.clear();
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// create new
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for (int n = 0; n < faces.size(); n++) {
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uint32_t id;
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VSOccluder_Poly *poly = _occluder_local_poly_pool.request(id);
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poly->create();
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occ.list_ids.push_back(id);
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}
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}
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// new data
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for (int n = 0; n < occ.list_ids.size(); n++) {
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uint32_t id = occ.list_ids[n];
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VSOccluder_Poly &opoly = _occluder_local_poly_pool[id];
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Occlusion::PolyPlane &poly = opoly.poly;
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// source face
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const Geometry::OccluderMeshData::Face &face = faces[n];
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opoly.two_way = face.two_way;
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// make sure the number of holes is correct
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if (face.holes.size() != opoly.num_holes) {
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// slow but hey ho
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// delete existing holes
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for (int i = 0; i < opoly.num_holes; i++) {
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_occluder_local_hole_pool.free(opoly.hole_pool_ids[i]);
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opoly.hole_pool_ids[i] = UINT32_MAX;
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}
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// create any new holes
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opoly.num_holes = face.holes.size();
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for (int i = 0; i < opoly.num_holes; i++) {
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uint32_t hole_id;
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VSOccluder_Hole *hole = _occluder_local_hole_pool.request(hole_id);
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opoly.hole_pool_ids[i] = hole_id;
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hole->create();
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}
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}
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// set up the poly basics, plane and verts
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poly.plane = face.plane;
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poly.num_verts = MIN(face.indices.size(), Occlusion::PolyPlane::MAX_POLY_VERTS);
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for (int c = 0; c < poly.num_verts; c++) {
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int vert_index = face.indices[c];
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if (vert_index < vertices.size()) {
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poly.verts[c] = vertices[vert_index];
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} else {
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WARN_PRINT_ONCE("occluder_update_mesh : poly index out of range");
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}
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}
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// set up any holes that are present
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for (int h = 0; h < opoly.num_holes; h++) {
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VSOccluder_Hole &dhole = get_pool_occluder_local_hole(opoly.hole_pool_ids[h]);
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const Geometry::OccluderMeshData::Hole &shole = face.holes[h];
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dhole.num_verts = shole.indices.size();
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dhole.num_verts = MIN(dhole.num_verts, Occlusion::Poly::MAX_POLY_VERTS);
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for (int c = 0; c < dhole.num_verts; c++) {
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int vert_index = shole.indices[c];
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if (vert_index < vertices.size()) {
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dhole.verts[c] = vertices[vert_index];
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} else {
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WARN_PRINT_ONCE("occluder_update_mesh : hole index out of range");
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}
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} // for c through hole verts
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} // for h through holes
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} // for n through occluders
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}
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