godot/drivers/gles2
Rémi Verschelde aa3a5c9f6a
Merge pull request #50184 from JFonS/cpu_lightmapper_soft_shadows
[3.x] Add soft shadows to the CPU lightmapper
2021-07-14 12:18:08 +02:00
..
shaders Add precision to view_index 2021-07-08 10:47:07 +10:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
rasterizer_canvas_base_gles2.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer_canvas_gles2.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles2.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_gles2.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles2.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles2.cpp Decrease opacity of the overdraw debug draw mode 2021-07-04 00:23:06 +02:00
rasterizer_scene_gles2.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
rasterizer_storage_gles2.cpp Add soft shadows to the CPU lightmapper 2021-07-05 19:02:35 +02:00
rasterizer_storage_gles2.h Added CPU blendshapes for GLES2 2021-05-06 20:52:34 +02:00
shader_compiler_gles2.cpp Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_compiler_gles2.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles2.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
shader_gles2.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00