28 lines
392 B
GDScript
28 lines
392 B
GDScript
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extends KinematicBody2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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var advance_dir=Vector2(1,0)
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const ADVANCE_SPEED = 500.0
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var hit=false
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func _fixed_process(delta):
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if (hit):
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return
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move(advance_dir*delta*ADVANCE_SPEED)
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if (is_colliding()):
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get_node("anim").play("explode")
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hit=true
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func _ready():
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# Initialization here
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set_fixed_process(true)
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pass
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