godot/modules/csg
Micky ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
..
doc_classes Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
editor Rename remaining "Spatial" in Plugins to "Node3D" 2022-10-04 16:27:29 +02:00
icons
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py
csg.cpp Fix some array size function definition mismatch. 2022-08-04 13:06:17 +02:00
csg.h Remove unused includes & move some includes to top of file 2022-09-23 19:06:31 -04:00
csg_shape.cpp Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 2022-08-30 22:08:38 +02:00
csg_shape.h Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00