godot/tools/editor/import/resource_importer_obj.h

29 lines
983 B
C++

#ifndef RESOURCEIMPORTEROBJ_H
#define RESOURCEIMPORTEROBJ_H
#include "io/resource_import.h"
class ResourceImporterOBJ : public ResourceImporter {
GDCLASS(ResourceImporterOBJ,ResourceImporter)
public:
virtual String get_importer_name() const;
virtual String get_visible_name() const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual String get_save_extension() const;
virtual String get_resource_type() const;
virtual int get_preset_count() const;
virtual String get_preset_name(int p_idx) const;
virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const;
virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const;
virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL);
ResourceImporterOBJ();
};
#endif // RESOURCEIMPORTEROBJ_H