godot/tools/editor/io_plugins
Rémi Verschelde b87a232668 Reorder the folders in tools to prepare moving tools/editor
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00
..
SCsub Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
editor_atlas.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_atlas.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_bitmask_import_plugin.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_bitmask_import_plugin.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_export_scene.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_export_scene.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_font_import_plugin.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_font_import_plugin.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_mesh_import_plugin.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_mesh_import_plugin.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_sample_import_plugin.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
editor_sample_import_plugin.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
editor_scene_import_plugin.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_scene_import_plugin.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_scene_importer_fbxconv.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_scene_importer_fbxconv.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_texture_import_plugin.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_texture_import_plugin.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
editor_translation_import_plugin.cpp Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
editor_translation_import_plugin.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00