f00f4b9296
Workaround for round() on PC.
51 lines
883 B
C++
51 lines
883 B
C++
#ifndef COLLISION_POLYGON_H
|
|
#define COLLISION_POLYGON_H
|
|
|
|
#include "scene/3d/spatial.h"
|
|
#include "scene/resources/shape.h"
|
|
|
|
|
|
|
|
class CollisionPolygon : public Spatial {
|
|
|
|
OBJ_TYPE(CollisionPolygon,Spatial);
|
|
public:
|
|
|
|
enum BuildMode {
|
|
BUILD_SOLIDS,
|
|
BUILD_TRIANGLES,
|
|
};
|
|
|
|
protected:
|
|
|
|
|
|
float depth;
|
|
AABB aabb;
|
|
BuildMode build_mode;
|
|
Vector<Point2> polygon;
|
|
|
|
void _add_to_collision_object(Object *p_obj);
|
|
void _update_parent();
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_build_mode(BuildMode p_mode);
|
|
BuildMode get_build_mode() const;
|
|
|
|
void set_depth(float p_depth);
|
|
float get_depth() const;
|
|
|
|
void set_polygon(const Vector<Point2>& p_polygon);
|
|
Vector<Point2> get_polygon() const;
|
|
|
|
virtual AABB get_item_rect() const;
|
|
CollisionPolygon();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST( CollisionPolygon::BuildMode );
|
|
#endif // COLLISION_POLYGON_H
|