godot/scene
Rémi Verschelde 1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
..
2d Fix crash when executing `TileMap.map_pattern` 2021-12-18 15:53:21 +08:00
3d GPULightMapper: convert colors of lights to linear 2021-12-11 13:01:07 +01:00
animation Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
audio Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
debugger Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
gui Merge pull request #55636 from bruvzg/vis_char_modes 2021-12-23 00:43:33 +01:00
main add 2d scale factor property 2021-12-17 19:19:41 +01:00
resources Merge pull request #56131 from Chaosus/shader_refactor_render_modes 2021-12-22 13:29:03 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
property_utils.cpp Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
property_utils.h Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
register_scene_types.cpp Add compatibility class handlers for portal and room occlusion culling 2021-12-14 18:45:28 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00