..
bullet.gd
-improved physics ccd
2014-02-19 11:57:14 -03:00
bullet.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
bullet.xml
-improved physics ccd
2014-02-19 11:57:14 -03:00
coin.gd
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
coin.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
coin.xml
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
enemy.gd
-improved physics ccd
2014-02-19 11:57:14 -03:00
enemy.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
enemy.xml
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
engine.cfg
-Fixes to OpenSSL compilation (more)
2014-05-01 11:34:10 -03:00
icon.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
moving_platform.gd
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
moving_platform.xml
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
music.ogg
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
osb_fire.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
osb_jump.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
osb_left.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
osb_right.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_bg.xml
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
plank.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
plankpin.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
player.gd
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
player.xml
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
robot_demo.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scroll_bg_cloud_1.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scroll_bg_cloud_2.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scroll_bg_cloud_3.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scroll_bg_fg_1.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scroll_bg_fg_2.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scroll_bg_sky.png
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
seesaw.xml
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_coin.wav
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_explode.wav
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_hit.wav
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_jump.wav
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_shoot.wav
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
stage.xml
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
tiles_demo.png
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
tileset_edit.xml
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
tileset.xml
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
types.cache
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00