godot/platform
Rémi Verschelde 9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
..
android Android: Change export plugin poll to 300 ms 2022-05-25 12:16:24 +02:00
iphone Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
javascript HTML5: Enable mbedTLS module for Crypto object 2022-05-25 14:52:57 +02:00
osx [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
server Server: Fix skip libstdc++ static linking on macOS 2022-02-03 17:54:59 +01:00
uwp Fixed the missing DLL's issue 2022-05-21 17:43:25 -04:00
windows [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
x11 Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00