godot/platform/uwp/detect.py
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00

171 lines
6.0 KiB
Python

import methods
import os
import string
import sys
def is_active():
return True
def get_name():
return "UWP"
def can_build():
if (os.name == "nt"):
# building natively on windows!
if (os.getenv("VSINSTALLDIR")):
if (os.getenv("ANGLE_SRC_PATH") == None):
return False
return True
return False
def get_opts():
return [
]
def get_flags():
return [
('tools', False),
('xaudio2', True),
]
def configure(env):
if (env["bits"] != "default"):
print("Error: bits argument is disabled for MSVC")
print("""
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
""")
sys.exit()
## Build type
if (env["target"] == "release"):
env.Append(CPPFLAGS=['/O2', '/GL'])
env.Append(CPPFLAGS=['/MD'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['/O2', '/Zi', '/DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['/MD'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['/Zi', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['/MDd'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
## Compiler configuration
env['ENV'] = os.environ
vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
# ANGLE
angle_root = os.getenv("ANGLE_SRC_PATH")
env.Append(CPPPATH=[angle_root + '/include'])
jobs = str(env.GetOption("num_jobs"))
angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
env["build_angle"] = True
## Architecture
arch = ""
if str(os.getenv('Platform')).lower() == "arm":
print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
arch = "arm"
env["bits"] = "32"
env.Append(LINKFLAGS=['/MACHINE:ARM'])
env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
angle_build_cmd += "ARM"
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
else:
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
env["bits"] = "64"
print("Compiled program architecture will be a x64 executable (forcing bits=64).")
elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
env["bits"] = "32"
print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
else:
print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
env["bits"] = "32"
if (env["bits"] == "32"):
arch = "x86"
angle_build_cmd += "Win32"
env.Append(LINKFLAGS=['/MACHINE:X86'])
env.Append(LIBPATH=[vc_base_path + 'lib/store'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
else:
arch = "x64"
angle_build_cmd += "x64"
env.Append(LINKFLAGS=['/MACHINE:X64'])
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
## Compile flags
env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
env.Append(CCFLAGS=['/DUWP_ENABLED', '/DWINDOWS_ENABLED', '/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
winver = "0x0602" # Windows 8 is the minimum target for UWP build
env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
env.Append(CPPFLAGS=['/D', '__WRL_NO_DEFAULT_LIB__', '/D', 'WIN32', '/DPNG_ABORT=abort'])
env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
env.Append(CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split())
env.Append(CXXFLAGS='/ZW /FS'.split())
env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
## Link flags
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
LIBS = [
'WindowsApp',
'mincore',
'ws2_32',
'libANGLE',
'libEGL',
'libGLESv2',
]
env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
# Incremental linking fix
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
env['BUILDERS']['Program'] = methods.precious_program
env.Append(BUILDERS={'ANGLE': env.Builder(action=angle_build_cmd)})