f9176a39ce
Also changed CapsuleMesh to make settings consistent between render and physics.
30 lines
1.0 KiB
XML
30 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CapsuleMesh" inherits="PrimitiveMesh" version="4.0">
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<brief_description>
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Class representing a capsule-shaped [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a capsule-shaped [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
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Total height of the capsule mesh (including the hemispherical ends).
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the capsule mesh.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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Radius of the capsule mesh.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
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Number of rings along the height of the capsule.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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