godot/thirdparty/bullet/BulletSoftBody
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
btDefaultSoftBodySolver.cpp
btDefaultSoftBodySolver.h
btSoftBody.cpp
btSoftBody.h
btSoftBodyConcaveCollisionAlgorithm.cpp
btSoftBodyConcaveCollisionAlgorithm.h
btSoftBodyData.h
btSoftBodyHelpers.cpp
btSoftBodyHelpers.h
btSoftBodyInternals.h
btSoftBodyRigidBodyCollisionConfiguration.cpp
btSoftBodyRigidBodyCollisionConfiguration.h
btSoftBodySolverVertexBuffer.h
btSoftBodySolvers.h
btSoftMultiBodyDynamicsWorld.cpp
btSoftMultiBodyDynamicsWorld.h
btSoftRigidCollisionAlgorithm.cpp
btSoftRigidCollisionAlgorithm.h
btSoftRigidDynamicsWorld.cpp
btSoftRigidDynamicsWorld.h
btSoftSoftCollisionAlgorithm.cpp
btSoftSoftCollisionAlgorithm.h
btSparseSDF.h