godot/scene/main/node.cpp

2225 lines
53 KiB
C++
Executable File

/*************************************************************************/
/* node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "node.h"
#include "instance_placeholder.h"
#include "io/resource_loader.h"
#include "message_queue.h"
#include "print_string.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
VARIANT_ENUM_CAST(Node::PauseMode);
void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
if (get_script_instance()) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (get_script_instance()) {
Variant time = get_fixed_process_delta_time();
const Variant *ptr[1] = { &time };
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process, ptr, 1);
}
} break;
case NOTIFICATION_ENTER_TREE: {
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent)
data.pause_owner = data.parent->data.pause_owner;
else
data.pause_owner = NULL;
} else {
data.pause_owner = this;
}
if (data.input)
add_to_group("_vp_input" + itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_ID()));
if (data.unhandled_key_input)
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_ID()));
get_tree()->node_count++;
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->node_count--;
if (data.input)
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_ID()));
if (data.unhandled_key_input)
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_ID()));
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
}
//emit_signal(SceneStringNames::get_singleton()->enter_tree);
} break;
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
case NOTIFICATION_PREDELETE: {
set_owner(NULL);
while (data.owned.size()) {
data.owned.front()->get()->set_owner(NULL);
}
if (data.parent) {
data.parent->remove_child(this);
}
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children[0];
remove_child(child);
memdelete(child);
}
} break;
}
}
void Node::_propagate_ready() {
data.ready_notified = true;
data.blocked++;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_ready();
}
data.blocked--;
notification(NOTIFICATION_READY);
}
void Node::_propagate_enter_tree() {
// this needs to happen to all childs before any enter_tree
if (data.parent) {
data.tree = data.parent->data.tree;
data.depth = data.parent->data.depth + 1;
} else {
data.depth = 1;
}
data.viewport = cast_to<Viewport>();
if (!data.viewport)
data.viewport = data.parent->data.viewport;
data.inside_tree = true;
for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
E->get().group = data.tree->add_to_group(E->key(), this);
}
notification(NOTIFICATION_ENTER_TREE);
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0);
}
emit_signal(SceneStringNames::get_singleton()->enter_tree);
data.blocked++;
//block while adding children
for (int i = 0; i < data.children.size(); i++) {
if (!data.children[i]->is_inside_tree()) // could have been added in enter_tree
data.children[i]->_propagate_enter_tree();
}
data.blocked--;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
data.tree->live_scene_edit_cache[data.filename].insert(this);
}
#endif
// enter groups
}
void Node::_propagate_exit_tree() {
//block while removing children
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && data.filename != String()) {
//used for live edit
Map<String, Set<Node *> >::Element *E = data.tree->live_scene_edit_cache.find(data.filename);
if (E) {
E->get().erase(this);
if (E->get().size() == 0) {
data.tree->live_scene_edit_cache.erase(E);
}
}
Map<Node *, Map<ObjectID, Node *> >::Element *F = data.tree->live_edit_remove_list.find(this);
if (F) {
for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
memdelete(G->get());
}
data.tree->live_edit_remove_list.erase(F);
}
}
#endif
data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_exit_tree();
}
data.blocked--;
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0);
}
emit_signal(SceneStringNames::get_singleton()->exit_tree);
notification(NOTIFICATION_EXIT_TREE, true);
if (data.tree)
data.tree->node_removed(this);
// exit groups
for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
data.tree->remove_from_group(E->key(), this);
E->get().group = NULL;
}
data.viewport = NULL;
if (data.tree)
data.tree->tree_changed();
data.inside_tree = false;
data.tree = NULL;
data.depth = -1;
}
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
ERR_EXPLAIN("Invalid new child position: " + itos(p_pos));
ERR_FAIL_INDEX(p_pos, data.children.size() + 1);
ERR_EXPLAIN("child is not a child of this node.");
ERR_FAIL_COND(p_child->data.parent != this);
if (data.blocked > 0) {
ERR_EXPLAIN("Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
ERR_FAIL_COND(data.blocked > 0);
}
// Specifying one place beyond the end
// means the same as moving to the last position
if (p_pos == data.children.size())
p_pos--;
data.children.remove(p_child->data.pos);
data.children.insert(p_pos, p_child);
if (data.tree) {
data.tree->tree_changed();
}
data.blocked++;
//new pos first
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->data.pos = i;
}
// notification second
move_child_notify(p_child);
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) {
E->get().group->changed = true;
}
data.blocked--;
}
void Node::raise() {
if (!data.parent)
return;
data.parent->move_child(this, data.parent->data.children.size() - 1);
}
void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
/*
void Node::remove_and_delete_child(Node *p_child) {
ERR_FAIL_NULL( p_child );
ERR_FAIL_COND( p_child->get_parent()!=this );
remove_child(p_child);
memdelete(p_child);
}
*/
void Node::remove_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
void Node::set_fixed_process(bool p_process) {
if (data.fixed_process == p_process)
return;
data.fixed_process = p_process;
if (data.fixed_process)
add_to_group("fixed_process", false);
else
remove_from_group("fixed_process");
data.fixed_process = p_process;
_change_notify("fixed_process");
}
void Node::set_pause_mode(PauseMode p_mode) {
if (data.pause_mode == p_mode)
return;
bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT;
data.pause_mode = p_mode;
if (!is_inside_tree())
return; //pointless
if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits)
return; ///nothing changed
Node *owner = NULL;
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (data.parent)
owner = data.parent->data.pause_owner;
} else {
owner = this;
}
_propagate_pause_owner(owner);
}
Node::PauseMode Node::get_pause_mode() const {
return data.pause_mode;
}
void Node::_propagate_pause_owner(Node *p_owner) {
if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT)
return;
data.pause_owner = p_owner;
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_pause_owner(p_owner);
}
}
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
if (get_tree()->is_paused()) {
if (data.pause_mode == PAUSE_MODE_STOP)
return false;
if (data.pause_mode == PAUSE_MODE_PROCESS)
return true;
if (data.pause_mode == PAUSE_MODE_INHERIT) {
if (!data.pause_owner)
return false; //clearly no pause owner by default
if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS)
return true;
if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP)
return false;
}
}
return true;
}
float Node::get_fixed_process_delta_time() const {
if (data.tree)
return data.tree->get_fixed_process_time();
else
return 0;
}
void Node::set_process(bool p_idle_process) {
if (data.idle_process == p_idle_process)
return;
data.idle_process = p_idle_process;
if (data.idle_process)
add_to_group("idle_process", false);
else
remove_from_group("idle_process");
data.idle_process = p_idle_process;
_change_notify("idle_process");
}
float Node::get_process_delta_time() const {
if (data.tree)
return data.tree->get_idle_process_time();
else
return 0;
}
bool Node::is_fixed_processing() const {
return data.fixed_process;
}
bool Node::is_processing() const {
return data.idle_process;
}
void Node::set_process_input(bool p_enable) {
if (p_enable == data.input)
return;
data.input = p_enable;
if (!is_inside_tree())
return;
if (p_enable)
add_to_group("_vp_input" + itos(get_viewport()->get_instance_ID()));
else
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_input() const {
return data.input;
}
void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable == data.unhandled_input)
return;
data.unhandled_input = p_enable;
if (!is_inside_tree())
return;
if (p_enable)
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_ID()));
else
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_unhandled_input() const {
return data.unhandled_input;
}
void Node::set_process_unhandled_key_input(bool p_enable) {
if (p_enable == data.unhandled_key_input)
return;
data.unhandled_key_input = p_enable;
if (!is_inside_tree())
return;
if (p_enable)
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_ID()));
else
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_unhandled_key_input() const {
return data.unhandled_key_input;
}
StringName Node::get_name() const {
return data.name;
}
void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
}
void Node::set_name(const String &p_name) {
String name = p_name.replace(":", "").replace("/", "").replace("@", "");
ERR_FAIL_COND(name == "");
data.name = name;
if (data.parent) {
data.parent->_validate_child_name(this);
}
if (is_inside_tree()) {
emit_signal("renamed");
get_tree()->tree_changed();
}
}
static bool node_hrcr = false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
void Node::set_human_readable_collision_renaming(bool p_enabled) {
node_hrcr = p_enabled;
}
String Node::validate_child_name(const String &p_name) const {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
String basename = p_name;
if (basename == String()) {
return String();
}
int val = 1;
for (;;) {
String attempted = val > 1 ? (basename + " " + itos(val)) : basename;
bool found = false;
for (int i = 0; i < data.children.size(); i++) {
//if (data.children[i]==p_child)
// continue;
if (data.children[i]->get_name() == attempted) {
found = true;
break;
}
}
if (found) {
val++;
continue;
}
return attempted;
break;
}
return basename;
}
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
if (node_hrcr || p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
String basename = p_child->data.name;
if (basename == "") {
basename = p_child->get_type();
}
int val = 1;
for (;;) {
String attempted = val > 1 ? (basename + " " + itos(val)) : basename;
bool found = false;
for (int i = 0; i < data.children.size(); i++) {
if (data.children[i] == p_child)
continue;
if (data.children[i]->get_name() == attempted) {
found = true;
break;
}
}
if (found) {
val++;
continue;
}
p_child->data.name = attempted;
break;
}
} else {
//this approach to autoset node names is fast but not as readable
//it's the default and reserves the '@' character for unique names.
bool unique = true;
if (p_child->data.name == StringName() || p_child->data.name.operator String()[0] == '@') {
//new unique name must be assigned
unique = false;
} else {
//check if exists
Node **childs = data.children.ptr();
int cc = data.children.size();
for (int i = 0; i < cc; i++) {
if (childs[i] == p_child)
continue;
if (childs[i]->data.name == p_child->data.name) {
unique = false;
break;
}
}
}
if (!unique) {
node_hrcr_count.ref();
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
p_child->data.name = name;
}
}
}
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
//add a child node quickly, without name validation
p_child->data.name = p_name;
p_child->data.pos = data.children.size();
data.children.push_back(p_child);
p_child->data.parent = this;
p_child->notification(NOTIFICATION_PARENTED);
if (data.tree) {
p_child->_set_tree(data.tree);
}
/* Notify */
//recognize childs created in this node constructor
p_child->data.parent_owned = data.in_constructor;
add_child_notify(p_child);
}
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
if (p_child == this) {
ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to itself.")
ERR_FAIL_COND(p_child == this); // adding to itself!
}
/* Fail if node has a parent */
if (p_child->data.parent) {
ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'.");
ERR_FAIL_COND(p_child->data.parent);
}
if (data.blocked > 0) {
ERR_EXPLAIN("Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
ERR_FAIL_COND(data.blocked > 0);
}
ERR_EXPLAIN("Can't add child while a notification is happening.");
ERR_FAIL_COND(data.blocked > 0);
/* Validate name */
_validate_child_name(p_child, p_legible_unique_name);
_add_child_nocheck(p_child, p_child->data.name);
}
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) {
add_child(p_child, p_legible_unique_name);
if (is_a_parent_of(p_node)) {
move_child(p_child, p_node->get_position_in_parent() + 1);
} else {
WARN_PRINTS("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.")
}
}
void Node::_propagate_validate_owner() {
if (data.owner) {
bool found = false;
Node *parent = data.parent;
while (parent) {
if (parent == data.owner) {
found = true;
break;
}
parent = parent->data.parent;
}
if (!found) {
data.owner->data.owned.erase(data.OW);
data.owner = NULL;
}
}
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_validate_owner();
}
}
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
if (data.blocked > 0) {
ERR_EXPLAIN("Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\",child) instead.");
ERR_FAIL_COND(data.blocked > 0);
}
int idx = -1;
for (int i = 0; i < data.children.size(); i++) {
if (data.children[i] == p_child) {
idx = i;
break;
}
}
ERR_FAIL_COND(idx == -1);
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
p_child->_set_tree(NULL);
//}
remove_child_notify(p_child);
p_child->notification(NOTIFICATION_UNPARENTED);
data.children.remove(idx);
for (int i = idx; i < data.children.size(); i++) {
data.children[i]->data.pos = i;
}
p_child->data.parent = NULL;
p_child->data.pos = -1;
// validate owner
p_child->_propagate_validate_owner();
}
int Node::get_child_count() const {
return data.children.size();
}
Node *Node::get_child(int p_index) const {
ERR_FAIL_INDEX_V(p_index, data.children.size(), NULL);
return data.children[p_index];
}
Node *Node::_get_child_by_name(const StringName &p_name) const {
int cc = data.children.size();
Node *const *cd = data.children.ptr();
for (int i = 0; i < cc; i++) {
if (cd[i]->data.name == p_name)
return cd[i];
}
return NULL;
}
Node *Node::_get_node(const NodePath &p_path) const {
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
ERR_FAIL_V(NULL);
}
Node *current = NULL;
Node *root = NULL;
if (!p_path.is_absolute()) {
current = const_cast<Node *>(this); //start from this
} else {
root = const_cast<Node *>(this);
while (root->data.parent)
root = root->data.parent; //start from root
}
for (int i = 0; i < p_path.get_name_count(); i++) {
StringName name = p_path.get_name(i);
Node *next = NULL;
if (name == SceneStringNames::get_singleton()->dot) { // .
next = current;
} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
if (current == NULL || !current->data.parent)
return NULL;
next = current->data.parent;
} else if (current == NULL) {
if (name == root->get_name())
next = root;
} else {
next = NULL;
for (int j = 0; j < current->data.children.size(); j++) {
Node *child = current->data.children[j];
if (child->data.name == name) {
next = child;
break;
}
}
if (next == NULL) {
return NULL;
};
}
current = next;
}
return current;
}
Node *Node::get_node(const NodePath &p_path) const {
Node *node = _get_node(p_path);
if (!node) {
ERR_EXPLAIN("Node not found: " + p_path);
ERR_FAIL_COND_V(!node, NULL);
}
return node;
}
bool Node::has_node(const NodePath &p_path) const {
return _get_node(p_path) != NULL;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner)
continue;
if (cptr[i]->data.name.operator String().match(p_mask))
return cptr[i];
if (!p_recursive)
continue;
Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
if (ret)
return ret;
}
return NULL;
}
Node *Node::get_parent() const {
return data.parent;
}
bool Node::is_a_parent_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
Node *p = p_node->data.parent;
while (p) {
if (p == this)
return true;
p = p->data.parent;
}
return false;
}
bool Node::is_greater_than(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
ERR_FAIL_COND_V(!data.inside_tree, false);
ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
ERR_FAIL_COND_V(data.depth < 0, false);
ERR_FAIL_COND_V(p_node->data.depth < 0, false);
#ifdef NO_ALLOCA
Vector<int> this_stack;
Vector<int> that_stack;
this_stack.resize(data.depth);
that_stack.resize(p_node->data.depth);
#else
int *this_stack = (int *)alloca(sizeof(int) * data.depth);
int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
#endif
const Node *n = this;
int idx = data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, data.depth, false);
this_stack[idx--] = n->data.pos;
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
n = p_node;
idx = p_node->data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
that_stack[idx--] = n->data.pos;
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
idx = 0;
bool res;
while (true) {
// using -2 since out-of-tree or nonroot nodes have -1
int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
if (this_idx > that_idx) {
res = true;
break;
} else if (this_idx < that_idx) {
res = false;
break;
} else if (this_idx == -2) {
res = false; // equal
break;
}
idx++;
}
return res;
}
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
if (data.owner == p_by)
p_owned->push_back(this);
for (int i = 0; i < get_child_count(); i++)
get_child(i)->get_owned_by(p_by, p_owned);
}
void Node::_set_owner_nocheck(Node *p_owner) {
if (data.owner == p_owner)
return;
ERR_FAIL_COND(data.owner);
data.owner = p_owner;
data.owner->data.owned.push_back(this);
data.OW = data.owner->data.owned.back();
}
void Node::set_owner(Node *p_owner) {
if (data.owner) {
data.owner->data.owned.erase(data.OW);
data.OW = NULL;
data.owner = NULL;
}
ERR_FAIL_COND(p_owner == this);
if (!p_owner)
return;
Node *check = this->get_parent();
bool owner_valid = false;
while (check) {
if (check == p_owner) {
owner_valid = true;
break;
}
check = check->data.parent;
}
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
}
Node *Node::get_owner() const {
return data.owner;
}
Node *Node::find_common_parent_with(const Node *p_node) const {
if (this == p_node)
return const_cast<Node *>(p_node);
Set<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent))
break;
common_parent = common_parent->data.parent;
}
if (!common_parent)
return NULL;
return const_cast<Node *>(common_parent);
}
NodePath Node::get_path_to(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, NodePath());
if (this == p_node)
return NodePath(".");
Set<const Node *> visited;
const Node *n = this;
while (n) {
visited.insert(n);
n = n->data.parent;
}
const Node *common_parent = p_node;
while (common_parent) {
if (visited.has(common_parent))
break;
common_parent = common_parent->data.parent;
}
ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
visited.clear();
Vector<StringName> path;
n = p_node;
while (n != common_parent) {
path.push_back(n->get_name());
n = n->data.parent;
}
n = this;
StringName up = String("..");
while (n != common_parent) {
path.push_back(up);
n = n->data.parent;
}
path.invert();
return NodePath(path, false);
}
NodePath Node::get_path() const {
ERR_FAIL_COND_V(!is_inside_tree(), NodePath());
const Node *n = this;
Vector<StringName> path;
while (n) {
path.push_back(n->get_name());
n = n->data.parent;
}
path.invert();
return NodePath(path, true);
}
bool Node::is_in_group(const StringName &p_identifier) const {
return data.grouped.has(p_identifier);
}
void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
ERR_FAIL_COND(!p_identifier.operator String().length());
if (data.grouped.has(p_identifier))
return;
GroupData gd;
if (data.tree) {
gd.group = data.tree->add_to_group(p_identifier, this);
} else {
gd.group = NULL;
}
gd.persistent = p_persistent;
data.grouped[p_identifier] = gd;
}
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree)
data.tree->remove_from_group(E->key(), this);
data.grouped.erase(E);
}
Array Node::_get_groups() const {
Array groups;
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
groups.push_back(E->get().name);
}
return groups;
}
void Node::get_groups(List<GroupInfo> *p_groups) const {
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
GroupInfo gi;
gi.name = E->key();
gi.persistent = E->get().persistent;
p_groups->push_back(gi);
}
}
bool Node::has_persistent_groups() const {
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
if (E->get().persistent)
return true;
}
return false;
}
void Node::_print_tree(const Node *p_node) {
print_line(String(p_node->get_path_to(this)));
for (int i = 0; i < data.children.size(); i++)
data.children[i]->_print_tree(p_node);
}
void Node::print_tree() {
_print_tree(this);
}
void Node::_propagate_reverse_notification(int p_notification) {
data.blocked++;
for (int i = data.children.size() - 1; i >= 0; i--) {
data.children[i]->_propagate_reverse_notification(p_notification);
}
notification(p_notification, true);
data.blocked--;
}
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
ERR_FAIL_COND(!is_inside_tree());
data.blocked++;
if (!p_reverse)
MessageQueue::get_singleton()->push_notification(this, p_notification);
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->_propagate_deferred_notification(p_notification, p_reverse);
}
if (p_reverse)
MessageQueue::get_singleton()->push_notification(this, p_notification);
data.blocked--;
}
void Node::propagate_notification(int p_notification) {
data.blocked++;
notification(p_notification);
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->propagate_notification(p_notification);
}
data.blocked--;
}
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
if (get_owner() == p_owner)
set_owner(p_by_owner);
data.blocked++;
for (int i = 0; i < data.children.size(); i++)
data.children[i]->_propagate_replace_owner(p_owner, p_by_owner);
data.blocked--;
}
int Node::get_index() const {
return data.pos;
}
void Node::remove_and_skip() {
ERR_FAIL_COND(!data.parent);
Node *new_owner = get_owner();
List<Node *> children;
while (true) {
bool clear = true;
for (int i = 0; i < data.children.size(); i++) {
Node *c_node = data.children[i];
if (!c_node->get_owner())
continue;
remove_child(c_node);
c_node->_propagate_replace_owner(this, NULL);
children.push_back(c_node);
clear = false;
break;
}
if (clear)
break;
}
while (!children.empty()) {
Node *c_node = children.front()->get();
data.parent->add_child(c_node);
c_node->_propagate_replace_owner(NULL, new_owner);
children.pop_front();
}
data.parent->remove_child(this);
}
void Node::set_filename(const String &p_filename) {
data.filename = p_filename;
}
String Node::get_filename() const {
return data.filename;
}
void Node::set_editable_instance(Node *p_node, bool p_editable) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!is_a_parent_of(p_node));
NodePath p = get_path_to(p_node);
if (!p_editable) {
data.editable_instances.erase(p);
// Avoid this flag being needlessly saved;
// also give more visual feedback if editable children is reenabled
set_display_folded(false);
} else {
data.editable_instances[p] = true;
}
}
bool Node::is_editable_instance(Node *p_node) const {
if (!p_node)
return false; //easier, null is never editable :)
ERR_FAIL_COND_V(!is_a_parent_of(p_node), false);
NodePath p = get_path_to(p_node);
return data.editable_instances.has(p);
}
void Node::set_editable_instances(const HashMap<NodePath, int> &p_editable_instances) {
data.editable_instances = p_editable_instances;
}
HashMap<NodePath, int> Node::get_editable_instances() const {
return data.editable_instances;
}
#if 0
void Node::generate_instance_state() {
List<PropertyInfo> properties;
get_property_list(&properties);
data.instance_state.clear();
for( List<PropertyInfo>::Element *E=properties.front();E;E=E->next() ) {
PropertyInfo &pi=E->get();
if ((pi.usage&PROPERTY_USAGE_NO_INSTANCE_STATE) || !(pi.usage&PROPERTY_USAGE_EDITOR) || !(pi.usage&PROPERTY_USAGE_STORAGE))
continue;
data.instance_state[pi.name]=get(pi.name);
}
List<GroupInfo> groups;
get_groups(&groups);
for(List<GroupInfo>::Element *E=groups.front();E;E=E->next()) {
if (!E->get().persistent)
continue;
data.instance_groups.push_back(E->get().name);
}
List<MethodInfo> signal_list;
get_signal_list(&signal_list);
for(List<MethodInfo>::Element *E=signal_list.front();E;E=E->next()) {
StringName name = E->get().name;
List<Connection> connections;
get_signal_connection_list(name,&connections);
for(List<Connection>::Element *F=connections.front();F;F=F->next()) {
if (F->get().flags&CONNECT_PERSIST)
data.instance_connections.push_back(F->get());
}
}
}
Dictionary Node::get_instance_state() const {
return data.instance_state;
}
#endif
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
Ref<SceneState> Node::get_scene_instance_state() const {
return data.instance_state;
}
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
data.inherited_state = p_state;
}
Ref<SceneState> Node::get_scene_inherited_state() const {
return data.inherited_state;
}
void Node::set_scene_instance_load_placeholder(bool p_enable) {
data.use_placeholder = p_enable;
}
bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
int Node::get_position_in_parent() const {
return data.pos;
}
Node *Node::_duplicate(bool p_use_instancing, int p_flags) const {
Node *node = NULL;
bool instanced = false;
if (cast_to<InstancePlaceholder>()) {
const InstancePlaceholder *ip = cast_to<const InstancePlaceholder>();
InstancePlaceholder *nip = memnew(InstancePlaceholder);
nip->set_instance_path(ip->get_instance_path());
node = nip;
} else if (p_use_instancing && get_filename() != String()) {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_V(res.is_null(), NULL);
node = res->instance();
ERR_FAIL_COND_V(!node, NULL);
instanced = true;
} else {
Object *obj = ObjectTypeDB::instance(get_type());
ERR_FAIL_COND_V(!obj, NULL);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node, NULL);
}
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
}
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
if (!(p_flags & DUPLICATE_SCRIPTS) && name == "script/script")
continue;
node->set(name, get(name));
}
node->set_name(get_name());
if (p_flags & DUPLICATE_GROUPS) {
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
node->add_to_group(E->get().name, E->get().persistent);
}
}
if (p_flags & DUPLICATE_SIGNALS)
_duplicate_signals(this, node);
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned)
continue;
if (instanced && get_child(i)->data.owner == this)
continue; //part of instance
Node *dup = get_child(i)->duplicate(p_use_instancing, p_flags);
if (!dup) {
memdelete(node);
return NULL;
}
node->add_child(dup);
}
return node;
}
Node *Node::duplicate(bool p_use_instancing, int p_flags) const {
Node *dupe = _duplicate(p_use_instancing, p_flags);
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
_duplicate_signals(this, dupe);
}
return dupe;
}
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
return;
Node *node = NULL;
if (get_filename() != "") {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND(res.is_null());
node = res->instance();
ERR_FAIL_COND(!node);
} else {
Object *obj = ObjectTypeDB::instance(get_type());
if (!obj) {
print_line("could not duplicate: " + String(get_type()));
}
ERR_FAIL_COND(!obj);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
}
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
node->set(name, get(name));
}
node->set_name(get_name());
p_new_parent->add_child(node);
Node *owner = get_owner();
if (p_reown_map.has(owner))
owner = p_reown_map[owner];
if (owner) {
NodePath p = get_path_to(owner);
if (owner != this) {
Node *new_owner = node->get_node(p);
if (new_owner) {
node->set_owner(new_owner);
}
}
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
}
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
return;
List<Connection> conns;
get_all_signal_connections(&conns);
for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().flags & CONNECT_PERSIST) {
//user connected
NodePath p = p_original->get_path_to(this);
Node *copy = p_copy->get_node(p);
Node *target = E->get().target->cast_to<Node>();
if (!target) {
continue;
}
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = p_copy->get_node(ptarget);
if (copy && copytarget) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, CONNECT_PERSIST);
}
}
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_signals(p_original, p_copy);
}
}
Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
ERR_FAIL_COND_V(get_filename() != "", NULL);
Node *node = NULL;
Object *obj = ObjectTypeDB::instance(get_type());
if (!obj) {
print_line("could not duplicate: " + String(get_type()));
}
ERR_FAIL_COND_V(!obj, NULL);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node, NULL);
node->set_name(get_name());
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
node->set(name, get(name));
}
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
_duplicate_signals(this, node);
return node;
}
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by)
p_owned->push_back(p_node);
for (int i = 0; i < p_node->get_child_count(); i++) {
find_owned_by(p_by, p_node->get_child(i), p_owned);
}
}
struct _NodeReplaceByPair {
String name;
Variant value;
};
void Node::replace_by(Node *p_node, bool p_keep_data) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(p_node->data.parent);
List<Node *> owned = data.owned;
List<Node *> owned_by_owner;
Node *owner = (data.owner == this) ? p_node : data.owner;
List<_NodeReplaceByPair> replace_data;
if (p_keep_data) {
List<PropertyInfo> plist;
get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
_NodeReplaceByPair rd;
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
rd.name = E->get().name;
rd.value = get(rd.name);
}
List<GroupInfo> groups;
get_groups(&groups);
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
p_node->add_to_group(E->get().name, E->get().persistent);
}
_replace_connections_target(p_node);
if (data.owner) {
for (int i = 0; i < get_child_count(); i++)
find_owned_by(data.owner, get_child(i), &owned_by_owner);
}
Node *parent = data.parent;
int pos_in_parent = data.pos;
if (data.parent) {
parent->remove_child(this);
parent->add_child(p_node);
parent->move_child(p_node, pos_in_parent);
}
while (get_child_count()) {
Node *child = get_child(0);
remove_child(child);
p_node->add_child(child);
}
p_node->set_owner(owner);
for (int i = 0; i < owned.size(); i++)
owned[i]->set_owner(p_node);
for (int i = 0; i < owned_by_owner.size(); i++)
owned_by_owner[i]->set_owner(owner);
p_node->set_filename(get_filename());
for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) {
p_node->set(E->get().name, E->get().value);
}
}
void Node::_replace_connections_target(Node *p_new_target) {
List<Connection> cl;
get_signals_connected_to_this(&cl);
for (List<Connection>::Element *E = cl.front(); E; E = E->next()) {
Connection &c = E->get();
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
ERR_CONTINUE(!p_new_target->has_method(c.method));
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
}
}
}
Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
Vector<Variant> ret;
if (p_arg1.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg1);
if (p_arg2.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg2);
if (p_arg3.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg3);
if (p_arg4.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg4);
if (p_arg5.get_type() == Variant::NIL)
return ret;
else
ret.push_back(p_arg5);
return ret;
}
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path))
return false;
Node *node = get_node(p_path);
if (p_path.get_subname_count()) {
RES r;
for (int j = 0; j < p_path.get_subname_count(); j++) {
r = j == 0 ? node->get(p_path.get_subname(j)) : r->get(p_path.get_subname(j));
if (r.is_null())
return false;
}
}
return true;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
Node *node;
RES res;
node = get_node_and_resource(p_path, res);
Array result;
if (node)
result.push_back(node);
else
result.push_back(Variant());
if (res.is_valid())
result.push_back(res);
else
result.push_back(Variant());
return result;
}
Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res) const {
Node *node = get_node(p_path);
r_res = RES();
if (!node)
return NULL;
if (p_path.get_subname_count()) {
for (int j = 0; j < p_path.get_subname_count(); j++) {
r_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
ERR_FAIL_COND_V(r_res.is_null(), node);
}
}
return node;
}
void Node::_set_tree(SceneTree *p_tree) {
SceneTree *tree_changed_a = NULL;
SceneTree *tree_changed_b = NULL;
// ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
if (data.tree) {
_propagate_exit_tree();
tree_changed_a = data.tree;
}
data.tree = p_tree;
if (data.tree) {
_propagate_enter_tree();
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
}
tree_changed_b = data.tree;
}
if (tree_changed_a)
tree_changed_a->tree_changed();
if (tree_changed_b)
tree_changed_b->tree_changed();
}
static void _Node_debug_sn(Object *p_obj) {
Node *n = p_obj->cast_to<Node>();
if (!n)
return;
if (n->is_inside_tree())
return;
Node *p = n;
while (p->get_parent()) {
p = p->get_parent();
}
String path;
if (p == n)
path = n->get_name();
else
path = String(p->get_name()) + "/" + p->get_path_to(n);
print_line(itos(p_obj->get_instance_ID()) + "- Stray Node: " + path + " (Type: " + n->get_type() + ")");
}
void Node::_print_stray_nodes() {
print_stray_nodes();
}
void Node::print_stray_nodes() {
#ifdef DEBUG_ENABLED
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
void Node::queue_delete() {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->queue_delete(this);
}
Array Node::_get_children() const {
Array arr;
int cc = get_child_count();
arr.resize(cc);
for (int i = 0; i < cc; i++)
arr[i] = get_child(i);
return arr;
}
#ifdef TOOLS_ENABLED
void Node::set_import_path(const NodePath &p_import_path) {
data.import_path = p_import_path;
}
NodePath Node::get_import_path() const {
return data.import_path;
}
#endif
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
if (p_node != p_base && !p_node->get_owner())
return;
String n = p_base->get_path_to(p_node);
r_options->push_back("\"" + n + "\"");
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
}
void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
_add_nodes_to_options(this, this, r_options);
}
Object::get_argument_options(p_function, p_idx, r_options);
}
void Node::clear_internal_tree_resource_paths() {
clear_internal_resource_paths();
for (int i = 0; i < data.children.size(); i++) {
data.children[i]->clear_internal_tree_resource_paths();
}
}
String Node::get_configuration_warning() const {
return String();
}
void Node::update_configuration_warning() {
#ifdef TOOLS_ENABLED
if (!is_inside_tree())
return;
if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
}
#endif
}
bool Node::is_owned_by_parent() const {
return data.parent_owned;
}
void Node::set_display_folded(bool p_folded) {
data.display_folded = p_folded;
}
bool Node::is_displayed_folded() const {
return data.display_folded;
}
void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_child_below_node", "node:Node", "child_node:Node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_name", "name"), &Node::set_name);
ObjectTypeDB::bind_method(_MD("get_name"), &Node::get_name);
ObjectTypeDB::bind_method(_MD("add_child", "node:Node", "legible_unique_name"), &Node::add_child, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("remove_child", "node:Node"), &Node::remove_child);
//ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child);
ObjectTypeDB::bind_method(_MD("get_child_count"), &Node::get_child_count);
ObjectTypeDB::bind_method(_MD("get_children"), &Node::_get_children);
ObjectTypeDB::bind_method(_MD("get_child:Node", "idx"), &Node::get_child);
ObjectTypeDB::bind_method(_MD("has_node", "path"), &Node::has_node);
ObjectTypeDB::bind_method(_MD("get_node:Node", "path"), &Node::get_node);
ObjectTypeDB::bind_method(_MD("get_parent:Node"), &Node::get_parent);
ObjectTypeDB::bind_method(_MD("find_node:Node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ObjectTypeDB::bind_method(_MD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ObjectTypeDB::bind_method(_MD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
ObjectTypeDB::bind_method(_MD("is_inside_tree"), &Node::is_inside_tree);
ObjectTypeDB::bind_method(_MD("is_a_parent_of", "node:Node"), &Node::is_a_parent_of);
ObjectTypeDB::bind_method(_MD("is_greater_than", "node:Node"), &Node::is_greater_than);
ObjectTypeDB::bind_method(_MD("get_path"), &Node::get_path);
ObjectTypeDB::bind_method(_MD("get_path_to", "node:Node"), &Node::get_path_to);
ObjectTypeDB::bind_method(_MD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("remove_from_group", "group"), &Node::remove_from_group);
ObjectTypeDB::bind_method(_MD("is_in_group", "group"), &Node::is_in_group);
ObjectTypeDB::bind_method(_MD("move_child", "child_node:Node", "to_pos"), &Node::move_child);
ObjectTypeDB::bind_method(_MD("get_groups"), &Node::_get_groups);
ObjectTypeDB::bind_method(_MD("raise"), &Node::raise);
ObjectTypeDB::bind_method(_MD("set_owner", "owner:Node"), &Node::set_owner);
ObjectTypeDB::bind_method(_MD("get_owner:Node"), &Node::get_owner);
ObjectTypeDB::bind_method(_MD("remove_and_skip"), &Node::remove_and_skip);
ObjectTypeDB::bind_method(_MD("get_index"), &Node::get_index);
ObjectTypeDB::bind_method(_MD("print_tree"), &Node::print_tree);
ObjectTypeDB::bind_method(_MD("set_filename", "filename"), &Node::set_filename);
ObjectTypeDB::bind_method(_MD("get_filename"), &Node::get_filename);
ObjectTypeDB::bind_method(_MD("propagate_notification", "what"), &Node::propagate_notification);
ObjectTypeDB::bind_method(_MD("set_fixed_process", "enable"), &Node::set_fixed_process);
ObjectTypeDB::bind_method(_MD("get_fixed_process_delta_time"), &Node::get_fixed_process_delta_time);
ObjectTypeDB::bind_method(_MD("is_fixed_processing"), &Node::is_fixed_processing);
ObjectTypeDB::bind_method(_MD("set_process", "enable"), &Node::set_process);
ObjectTypeDB::bind_method(_MD("get_process_delta_time"), &Node::get_process_delta_time);
ObjectTypeDB::bind_method(_MD("is_processing"), &Node::is_processing);
ObjectTypeDB::bind_method(_MD("set_process_input", "enable"), &Node::set_process_input);
ObjectTypeDB::bind_method(_MD("is_processing_input"), &Node::is_processing_input);
ObjectTypeDB::bind_method(_MD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
ObjectTypeDB::bind_method(_MD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
ObjectTypeDB::bind_method(_MD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("set_pause_mode", "mode"), &Node::set_pause_mode);
ObjectTypeDB::bind_method(_MD("get_pause_mode"), &Node::get_pause_mode);
ObjectTypeDB::bind_method(_MD("can_process"), &Node::can_process);
ObjectTypeDB::bind_method(_MD("print_stray_nodes"), &Node::_print_stray_nodes);
ObjectTypeDB::bind_method(_MD("get_position_in_parent"), &Node::get_position_in_parent);
ObjectTypeDB::bind_method(_MD("set_display_folded", "fold"), &Node::set_display_folded);
ObjectTypeDB::bind_method(_MD("is_displayed_folded"), &Node::is_displayed_folded);
ObjectTypeDB::bind_method(_MD("get_tree:SceneTree"), &Node::get_tree);
ObjectTypeDB::bind_method(_MD("duplicate:Node", "use_instancing", "flags"), &Node::duplicate, DEFVAL(false), DEFVAL(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
ObjectTypeDB::bind_method(_MD("replace_by", "node:Node", "keep_data"), &Node::replace_by, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ObjectTypeDB::bind_method(_MD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
ObjectTypeDB::bind_method(_MD("get_viewport"), &Node::get_viewport);
ObjectTypeDB::bind_method(_MD("queue_free"), &Node::queue_delete);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("_set_import_path", "import_path"), &Node::set_import_path);
ObjectTypeDB::bind_method(_MD("_get_import_path"), &Node::get_import_path);
ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_import_path"), _SCS("_get_import_path"));
#endif
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
//BIND_CONSTANT( NOTIFICATION_PARENT_DECONFIGURED );
BIND_CONSTANT(NOTIFICATION_READY);
BIND_CONSTANT(NOTIFICATION_FIXED_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
BIND_CONSTANT(NOTIFICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(PAUSE_MODE_INHERIT);
BIND_CONSTANT(PAUSE_MODE_STOP);
BIND_CONSTANT(PAUSE_MODE_PROCESS);
BIND_CONSTANT(DUPLICATE_SIGNALS);
BIND_CONSTANT(DUPLICATE_GROUPS);
BIND_CONSTANT(DUPLICATE_SCRIPTS);
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("enter_tree"));
ADD_SIGNAL(MethodInfo("exit_tree"));
// ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/process" ),_SCS("set_process"),_SCS("is_processing") );
// ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/fixed_process" ), _SCS("set_fixed_process"),_SCS("is_fixed_processing") );
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), _SCS("set_process_input"),_SCS("is_processing_input" ) );
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), _SCS("set_process_unhandled_input"),_SCS("is_processing_unhandled_input" ) );
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "process/pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), _SCS("set_pause_mode"), _SCS("get_pause_mode"));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("set_display_folded"), _SCS("is_displayed_folded"));
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_fixed_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::INPUT_EVENT, "event")));
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::INPUT_EVENT, "event")));
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::INPUT_EVENT, "key_event")));
//ObjectTypeDB::bind_method(_MD("get_child",&Node::get_child,PH("index")));
//ObjectTypeDB::bind_method(_MD("get_node",&Node::get_node,PH("path")));
}
Node::Node() {
data.pos = -1;
data.depth = -1;
data.blocked = 0;
data.parent = NULL;
data.tree = NULL;
data.fixed_process = false;
data.idle_process = false;
data.inside_tree = false;
data.ready_notified = false;
data.owner = NULL;
data.OW = NULL;
data.input = false;
data.unhandled_input = false;
data.unhandled_key_input = false;
data.pause_mode = PAUSE_MODE_INHERIT;
data.pause_owner = NULL;
data.parent_owned = false;
data.in_constructor = true;
data.viewport = NULL;
data.use_placeholder = false;
data.display_folded = false;
}
Node::~Node() {
data.grouped.clear();
data.owned.clear();
data.children.clear();
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
}
////////////////////////////////