godot/scene/3d
PouleyKetchoupp a1db6784d6 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:04:13 -07:00
..
area.cpp Fix usage of deleted element in Area::_area_inout 2021-01-16 09:54:55 +01:00
area.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
arvr_nodes.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
arvr_nodes.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_stream_player_3d.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
audio_stream_player_3d.h Modernize atomics 2021-02-18 12:23:25 +01:00
baked_lightmap.cpp Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
baked_lightmap.h Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
bone_attachment.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bone_attachment.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collision_object.cpp Fix crashes with CollisionObject debug shapes 2021-04-12 20:04:13 -07:00
collision_object.h Fix crashes with CollisionObject debug shapes 2021-04-12 20:04:13 -07:00
collision_polygon.cpp Implement CollisionPolygon3D margin 2021-02-16 14:27:39 +01:00
collision_polygon.h Implement CollisionPolygon3D margin 2021-02-16 14:27:39 +01:00
collision_shape.cpp Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
collision_shape.h Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
cpu_particles.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
cpu_particles.h Modernize atomics 2021-02-18 12:23:25 +01:00
gi_probe.cpp Fix crash in GIProbe::bake 2021-03-02 10:26:14 +01:00
gi_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
immediate_geometry.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
immediate_geometry.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
interpolated_camera.cpp Remove deprecation warning messages from InterpolatedCamera 2021-03-07 15:56:41 +01:00
interpolated_camera.h Remove deprecation warning messages from InterpolatedCamera 2021-03-07 15:56:41 +01:00
light.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
light.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
lightmapper.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
lightmapper.h embree: cross compile fixes. 2021-01-18 06:20:24 -08:00
listener.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
listener.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
mesh_instance.cpp add null check in MeshInstance::_mesh_changed() 2021-02-18 16:36:27 +05:30
mesh_instance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
multimesh_instance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
multimesh_instance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation_mesh.cpp Add null check for NavigationMesh.create_from_mesh() 2021-03-04 11:41:46 +01:00
navigation_mesh.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
particles.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
particles.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
path.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
path.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_body.cpp Fixed 6DOF set/get check for the path starting with joint_constraints 2021-01-26 17:00:15 +01:00
physics_body.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_joint.cpp Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2 2021-03-03 16:41:59 +01:00
physics_joint.h Fix Joint2D/Joint node path reset on scene switch 2021-03-02 08:32:00 -07:00
position_3d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
position_3d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
proximity_group.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
proximity_group.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
ray_cast.cpp Merge pull request #45198 from nekomatata/improved-raycast-node-render-debug-3.2 2021-01-15 16:51:04 +01:00
ray_cast.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reflection_probe.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reflection_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
skeleton.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
soft_body.cpp Fix spamming errors when SoftBody pinned nodes have no attachment 2021-03-18 16:22:53 -07:00
soft_body.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spatial_velocity_tracker.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spatial_velocity_tracker.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spatial.cpp Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
spatial.h Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
spring_arm.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spring_arm.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
sprite_3d.cpp Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D 2021-02-18 00:36:20 +01:00
sprite_3d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vehicle_body.cpp use collision mask in vehicle raycast 2021-03-08 17:40:22 +01:00
vehicle_body.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visibility_notifier.cpp Cache world in VisibilityNotifier3D to avoid crash 2021-02-02 13:02:45 +01:00
visibility_notifier.h Cache world in VisibilityNotifier3D to avoid crash 2021-02-02 13:02:45 +01:00
visual_instance.cpp Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
visual_instance.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
voxel_light_baker.cpp Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
voxel_light_baker.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
world_environment.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
world_environment.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00