godot/modules/mono/editor
Ignacio Etcheverry 81f13f6171 C#: Fix always saving copy of csproj even with no changes
This was a regression from 93d7ec8836 (#38110).
Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to
always return true.
This workaround can be reverted once we switch to official Microsoft.Build.
2020-04-23 16:18:55 +02:00
..
GodotTools C#: Fix always saving copy of csproj even with no changes 2020-04-23 16:18:55 +02:00
bindings_generator.cpp Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor 2020-04-20 17:13:06 +02:00
bindings_generator.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
csharp_project.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00