godot/modules/mono/mono_gd/gd_mono_log.h
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00

73 lines
3.0 KiB
C++

/*************************************************************************/
/* gd_mono_log.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_MONO_LOG_H
#define GD_MONO_LOG_H
#include <mono/utils/mono-logger.h>
#include "core/typedefs.h"
#if !defined(JAVASCRIPT_ENABLED) && !defined(IPHONE_ENABLED)
// We have custom mono log callbacks for WASM and iOS
#define GD_MONO_LOG_ENABLED
#endif
#ifdef GD_MONO_LOG_ENABLED
#include "core/os/file_access.h"
#endif
class GDMonoLog {
#ifdef GD_MONO_LOG_ENABLED
int log_level_id;
FileAccess *log_file;
String log_file_path;
bool _try_create_logs_dir(const String &p_logs_dir);
void _delete_old_log_files(const String &p_logs_dir);
static void mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data);
#endif
static GDMonoLog *singleton;
public:
_FORCE_INLINE_ static GDMonoLog *get_singleton() { return singleton; }
void initialize();
GDMonoLog();
~GDMonoLog();
};
#endif // GD_MONO_LOG_H