godot/core/math
Pedro J. Estébanez fada9d7a8e Clean/fix triangulation internals
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory

(cherry picked from commit 0e1972aa51)
2016-11-15 08:30:09 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
a_star.cpp Added a generic AStar implementation to Godot. 2016-10-18 18:35:44 +02:00
a_star.h Added a generic AStar implementation to Godot. 2016-10-18 18:35:44 +02:00
aabb.cpp
aabb.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-09 17:40:37 +02:00
math_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
quat.h
quick_hull.cpp
quick_hull.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Clean/fix triangulation internals 2016-11-15 08:30:09 +01:00
triangulate.h Clean/fix triangulation internals 2016-11-15 08:30:09 +01:00
triangulator.cpp
triangulator.h
vector3.cpp Vector3: format properly, fix indents 2016-10-09 17:33:30 +02:00
vector3.h Vector3: added angle_to(Vector3 other) 2016-10-09 17:33:36 +02:00