godot/platform/javascript
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
..
export ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
audio_driver_javascript.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_javascript.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_javascript.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_javascript.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
detect.py Emit asm.js code into a dedicated file for asm.js export 2016-11-30 23:47:38 +01:00
dom_keys.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_shell.html Add option 'wasm' to compile to WebAssembly in web export 2016-10-31 01:28:01 +01:00
javascript_eval.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
javascript_eval.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
javascript_main.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_javascript.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00