godot/core
Pedro J. Estébanez ae215451fc Make audio bus channels' peak volume consistent
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback).

(cherry picked from commit a2b3a73e2d)
2021-02-05 09:26:09 +01:00
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bind Add an `OS.get_thread_caller_id()` method 2021-01-26 22:10:30 +01:00
crypto Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
io Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math Make audio bus channels' peak volume consistent 2021-02-05 09:26:09 +01:00
os Remove thread after use to prevent memory leak 2021-01-20 09:37:25 +01:00
SCsub Don't handle BaseException in build scripts 2020-12-12 10:10:23 +00:00
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ustring.cpp [3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
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