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SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer.h
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
shader_language.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_language.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_types.cpp
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Add METALLIC to light() built-ins
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2021-02-02 13:02:46 +01:00 |
shader_types.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_canvas.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_canvas.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_globals.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_raster.cpp
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Partially revert change to BVH render tree update method
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2021-01-20 19:15:07 +00:00 |
visual_server_raster.h
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
visual_server_scene.cpp
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BVH add support for visibility (activation)
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2021-01-30 13:21:40 +00:00 |
visual_server_scene.h
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BVH add support for visibility (activation)
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2021-01-30 13:21:40 +00:00 |
visual_server_viewport.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_viewport.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_wrap_mt.h
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |