godot/servers/visual
Haoyu Qiu 9e7bf8fa73
Fix invalid read when using LightOccluder2D
(cherry picked from commit 7870cf24f2)
2022-01-25 18:43:55 +01:00
..
portals Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
rasterizer.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
shader_language.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
shader_types.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
shader_types.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_canvas.cpp Fix invalid read when using LightOccluder2D 2022-01-25 18:43:55 +01:00
visual_server_canvas.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_globals.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_globals.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_raster.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_raster.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_scene.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_scene.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_viewport.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_viewport.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_wrap_mt.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
visual_server_wrap_mt.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00