9eb0729a05
Fixed Api assembly references with more than one HintPath. Also made the editor update old C# projects use the new Api assembly HintPaths.
226 lines
10 KiB
C#
226 lines
10 KiB
C#
using GodotTools.Core;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Build.Construction;
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namespace GodotTools.ProjectEditor
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{
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public static class ProjectGenerator
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{
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private const string CoreApiProjectName = "GodotSharp";
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private const string EditorApiProjectName = "GodotSharpEditor";
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private const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}";
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private const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";
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public static string GenCoreApiProject(string dir, IEnumerable<string> compileItems)
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{
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string path = Path.Combine(dir, CoreApiProjectName + ".csproj");
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ProjectPropertyGroupElement mainGroup;
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var root = CreateLibraryProject(CoreApiProjectName, out mainGroup);
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mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
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mainGroup.SetProperty("RootNamespace", "Godot");
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mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
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mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
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GenAssemblyInfoFile(root, dir, CoreApiProjectName,
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new[] {"[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]"},
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new[] {"System.Runtime.CompilerServices"});
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foreach (var item in compileItems)
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{
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root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
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}
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root.Save(path);
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return CoreApiProjectGuid;
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}
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public static string GenEditorApiProject(string dir, string coreApiProjPath, IEnumerable<string> compileItems)
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{
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string path = Path.Combine(dir, EditorApiProjectName + ".csproj");
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ProjectPropertyGroupElement mainGroup;
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var root = CreateLibraryProject(EditorApiProjectName, out mainGroup);
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mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
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mainGroup.SetProperty("RootNamespace", "Godot");
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mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
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mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
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GenAssemblyInfoFile(root, dir, EditorApiProjectName);
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foreach (var item in compileItems)
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{
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root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
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}
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var coreApiRef = root.AddItem("ProjectReference", coreApiProjPath.Replace("/", "\\"));
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coreApiRef.AddMetadata("Private", "False");
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root.Save(path);
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return EditorApiProjectGuid;
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}
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public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems)
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{
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string path = Path.Combine(dir, name + ".csproj");
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ProjectPropertyGroupElement mainGroup;
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var root = CreateLibraryProject(name, out mainGroup);
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mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
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mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
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mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
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mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'Release' ";
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mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'Release' ";
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var toolsGroup = root.AddPropertyGroup();
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toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
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toolsGroup.AddProperty("DebugSymbols", "true");
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toolsGroup.AddProperty("DebugType", "portable");
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toolsGroup.AddProperty("Optimize", "false");
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toolsGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
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toolsGroup.AddProperty("ErrorReport", "prompt");
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toolsGroup.AddProperty("WarningLevel", "4");
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toolsGroup.AddProperty("ConsolePause", "false");
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var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("Private", "False");
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var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
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editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("Private", "False");
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GenAssemblyInfoFile(root, dir, name);
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foreach (var item in compileItems)
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{
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root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
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}
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root.Save(path);
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return root.GetGuid().ToString().ToUpper();
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}
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public static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
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{
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string propertiesDir = Path.Combine(dir, "Properties");
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if (!Directory.Exists(propertiesDir))
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Directory.CreateDirectory(propertiesDir);
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string usingDirectivesText = string.Empty;
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if (usingDirectives != null)
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{
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foreach (var usingDirective in usingDirectives)
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usingDirectivesText += "\nusing " + usingDirective + ";";
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}
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string assemblyLinesText = string.Empty;
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if (assemblyLines != null)
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assemblyLinesText += string.Join("\n", assemblyLines) + "\n";
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string content = string.Format(AssemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText);
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string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs");
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File.WriteAllText(assemblyInfoFile, content);
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root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\"));
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}
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public static ProjectRootElement CreateLibraryProject(string name, out ProjectPropertyGroupElement mainGroup)
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{
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if (string.IsNullOrEmpty(name))
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throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name));
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var root = ProjectRootElement.Create();
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root.DefaultTargets = "Build";
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mainGroup = root.AddPropertyGroup();
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mainGroup.AddProperty("Configuration", "Debug").Condition = " '$(Configuration)' == '' ";
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mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' ";
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mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
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mainGroup.AddProperty("OutputType", "Library");
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mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
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mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
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mainGroup.AddProperty("AssemblyName", name);
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
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var debugGroup = root.AddPropertyGroup();
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debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
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debugGroup.AddProperty("DebugSymbols", "true");
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debugGroup.AddProperty("DebugType", "portable");
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debugGroup.AddProperty("Optimize", "false");
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debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
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debugGroup.AddProperty("ErrorReport", "prompt");
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debugGroup.AddProperty("WarningLevel", "4");
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debugGroup.AddProperty("ConsolePause", "false");
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var releaseGroup = root.AddPropertyGroup();
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releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
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releaseGroup.AddProperty("DebugType", "portable");
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releaseGroup.AddProperty("Optimize", "true");
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releaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
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releaseGroup.AddProperty("ErrorReport", "prompt");
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releaseGroup.AddProperty("WarningLevel", "4");
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releaseGroup.AddProperty("ConsolePause", "false");
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// References
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var referenceGroup = root.AddItemGroup();
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referenceGroup.AddItem("Reference", "System");
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root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\"));
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return root;
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}
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private static void AddItems(ProjectRootElement elem, string groupName, params string[] items)
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{
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var group = elem.AddItemGroup();
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foreach (var item in items)
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{
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group.AddItem(groupName, item);
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}
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}
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private const string AssemblyInfoTemplate =
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@"using System.Reflection;{0}
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle(""{1}"")]
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[assembly: AssemblyDescription("""")]
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[assembly: AssemblyConfiguration("""")]
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[assembly: AssemblyCompany("""")]
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[assembly: AssemblyProduct("""")]
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[assembly: AssemblyCopyright("""")]
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[assembly: AssemblyTrademark("""")]
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[assembly: AssemblyCulture("""")]
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// The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"".
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// The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision,
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// and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision.
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[assembly: AssemblyVersion(""1.0.*"")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("""")]
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{2}";
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}
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}
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