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shaders
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Fix shader bug likely introduced recently.
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2018-11-16 14:30:34 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Proxies were being mishandled, leading to the now fixed #17651
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2018-11-16 09:33:33 -03:00 |
rasterizer_canvas_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_gles3.cpp
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Cleaning up some uninitialised variables in GLES2 stuff.
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2018-11-02 14:09:32 +00:00 |
rasterizer_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles3.cpp
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Ensure environment radiance is not used on refprobe interiors, fixes #17868
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2018-11-16 11:46:21 -03:00 |
rasterizer_scene_gles3.h
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
rasterizer_storage_gles3.cpp
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Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
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2018-11-14 10:58:16 -03:00 |
rasterizer_storage_gles3.h
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Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
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2018-11-14 09:32:39 -03:00 |
shader_compiler_gles3.cpp
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Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
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2018-11-14 09:32:39 -03:00 |
shader_compiler_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles3.cpp
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |
shader_gles3.h
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Fix more "may be used initialized" warnings from GCC 7
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2018-10-04 18:54:20 +02:00 |