godot/scene/gui/button.h
2023-05-01 19:51:47 +02:00

148 lines
5.3 KiB
C++

/**************************************************************************/
/* button.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef BUTTON_H
#define BUTTON_H
#include "scene/gui/base_button.h"
#include "scene/resources/text_paragraph.h"
class Button : public BaseButton {
GDCLASS(Button, BaseButton);
private:
bool flat = false;
String text;
String xl_text;
Ref<TextParagraph> text_buf;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING;
Ref<Texture2D> icon;
bool expand_icon = false;
bool clip_text = false;
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER;
HorizontalAlignment horizontal_icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
VerticalAlignment vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER;
float _internal_margin[4] = {};
struct ThemeCache {
Ref<StyleBox> normal;
Ref<StyleBox> normal_mirrored;
Ref<StyleBox> pressed;
Ref<StyleBox> pressed_mirrored;
Ref<StyleBox> hover;
Ref<StyleBox> hover_mirrored;
Ref<StyleBox> hover_pressed;
Ref<StyleBox> hover_pressed_mirrored;
Ref<StyleBox> disabled;
Ref<StyleBox> disabled_mirrored;
Ref<StyleBox> focus;
Color font_color;
Color font_focus_color;
Color font_pressed_color;
Color font_hover_color;
Color font_hover_pressed_color;
Color font_disabled_color;
Ref<Font> font;
int font_size = 0;
int outline_size = 0;
Color font_outline_color;
Color icon_normal_color;
Color icon_focus_color;
Color icon_pressed_color;
Color icon_hover_color;
Color icon_hover_pressed_color;
Color icon_disabled_color;
Ref<Texture2D> icon;
int h_separation = 0;
int icon_max_width = 0;
} theme_cache;
Size2 _fit_icon_size(const Size2 &p_size) const;
void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
protected:
void _set_internal_margin(Side p_side, float p_value);
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
public:
virtual Size2 get_minimum_size() const override;
Size2 get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const;
void set_text(const String &p_text);
String get_text() const;
void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
TextServer::OverrunBehavior get_text_overrun_behavior() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_language(const String &p_language);
String get_language() const;
void set_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon() const;
void set_expand_icon(bool p_enabled);
bool is_expand_icon() const;
void set_flat(bool p_enabled);
bool is_flat() const;
void set_clip_text(bool p_enabled);
bool get_clip_text() const;
void set_text_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_text_alignment() const;
void set_icon_alignment(HorizontalAlignment p_alignment);
void set_vertical_icon_alignment(VerticalAlignment p_alignment);
HorizontalAlignment get_icon_alignment() const;
VerticalAlignment get_vertical_icon_alignment() const;
Button(const String &p_text = String());
~Button();
};
#endif // BUTTON_H