godot/thirdparty/bullet/BulletCollision/CollisionShapes
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
..
btBox2dShape.cpp
btBox2dShape.h
btBoxShape.cpp
btBoxShape.h
btBvhTriangleMeshShape.cpp
btBvhTriangleMeshShape.h
btCapsuleShape.cpp
btCapsuleShape.h
btCollisionMargin.h
btCollisionShape.cpp
btCollisionShape.h
btCompoundShape.cpp
btCompoundShape.h
btConcaveShape.cpp
btConcaveShape.h
btConeShape.cpp
btConeShape.h
btConvex2dShape.cpp
btConvex2dShape.h
btConvexHullShape.cpp
btConvexHullShape.h
btConvexInternalShape.cpp
btConvexInternalShape.h
btConvexPointCloudShape.cpp
btConvexPointCloudShape.h
btConvexPolyhedron.cpp
btConvexPolyhedron.h
btConvexShape.cpp
btConvexShape.h
btConvexTriangleMeshShape.cpp
btConvexTriangleMeshShape.h
btCylinderShape.cpp
btCylinderShape.h
btEmptyShape.cpp
btEmptyShape.h
btHeightfieldTerrainShape.cpp
btHeightfieldTerrainShape.h
btMaterial.h
btMinkowskiSumShape.cpp
btMinkowskiSumShape.h
btMultiSphereShape.cpp
btMultiSphereShape.h
btMultimaterialTriangleMeshShape.cpp
btMultimaterialTriangleMeshShape.h
btOptimizedBvh.cpp
btOptimizedBvh.h
btPolyhedralConvexShape.cpp
btPolyhedralConvexShape.h
btScaledBvhTriangleMeshShape.cpp
btScaledBvhTriangleMeshShape.h
btShapeHull.cpp
btShapeHull.h
btSphereShape.cpp
btSphereShape.h
btStaticPlaneShape.cpp
btStaticPlaneShape.h
btStridingMeshInterface.cpp
btStridingMeshInterface.h
btTetrahedronShape.cpp
btTetrahedronShape.h
btTriangleBuffer.cpp
btTriangleBuffer.h
btTriangleCallback.cpp
btTriangleCallback.h
btTriangleIndexVertexArray.cpp
btTriangleIndexVertexArray.h
btTriangleIndexVertexMaterialArray.cpp
btTriangleIndexVertexMaterialArray.h
btTriangleInfoMap.h
btTriangleMesh.cpp
btTriangleMesh.h
btTriangleMeshShape.cpp
btTriangleMeshShape.h
btTriangleShape.h
btUniformScalingShape.cpp
btUniformScalingShape.h