godot/platform
Pedro J. Estébanez 0873cf0656 Keep a single, portable implementation of `OS::get_processor_count()`
(cherry picked from commit 6bf02c0162)
2022-12-12 14:47:37 +08:00
..
android SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize` 2022-12-04 20:03:06 +08:00
iphone SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize` 2022-12-04 20:03:06 +08:00
javascript Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
osx SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize` 2022-12-04 20:03:06 +08:00
server SCons: Refactor LTO options with `lto=<none|thin|full>` 2022-09-05 14:45:12 +02:00
uwp Mono: Show custom error explaining that UWP is not supported 2022-08-23 13:21:10 +02:00
windows Keep a single, portable implementation of `OS::get_processor_count()` 2022-12-12 14:47:37 +08:00
x11 Fix burning CPU with udev disabled on Flatpak 2022-12-12 14:42:23 +08:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00