godot/modules/gdnative/pluginscript
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
pluginscript_instance.cpp [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
pluginscript_instance.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
pluginscript_language.cpp Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
pluginscript_language.h Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
pluginscript_loader.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
pluginscript_loader.h Improve resource load cache 2021-02-11 15:44:28 -03:00
pluginscript_script.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
pluginscript_script.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
register_types.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00