godot/drivers/gles2
2022-05-26 11:15:35 -07:00
..
shaders Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports 2022-05-26 11:15:35 -07:00
rasterizer_canvas_base_gles2.cpp Fix incorrect buffer upload size in GLES2 draw_gui_primitive 2022-02-15 17:24:51 +00:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_canvas_gles2.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
rasterizer_canvas_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles2.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_scene_gles2.cpp Disable alpha in post process when using opaque framebuffer 2022-05-24 14:11:09 -07:00
rasterizer_scene_gles2.h Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x 2022-01-22 15:25:09 +01:00
rasterizer_storage_gles2.cpp Unpack blend shape arrays when necessary 2022-05-06 10:36:18 -07:00
rasterizer_storage_gles2.h Fix external textures not working correctly with viewport texture 2022-02-22 14:24:34 +11:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_compiler_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_gles2.cpp GLES2: Fix VersionKey comparison in ShaderGLES2::bind() 2022-03-07 09:30:22 +01:00
shader_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00