godot/scene
Bruno Ortiz 01b8beb023 Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
(cherry picked from commit 4b9a96859b)
2017-01-12 19:15:30 +01:00
..
2d Add the 'finished' signal to AnimatedSprite 2017-01-12 19:15:30 +01:00
3d Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
animation Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
audio Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
gui Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted 2017-01-12 19:15:30 +01:00
io Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
main Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
resources Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
register_scene_types.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_string_names.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00