37 lines
1.1 KiB
Python
37 lines
1.1 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
import os
|
|
from platform_methods import run_in_subprocess
|
|
import platform_windows_builders
|
|
|
|
common_win = [
|
|
"godot_win.cpp",
|
|
"context_gl_win.cpp",
|
|
"crash_handler_win.cpp",
|
|
"os_windows.cpp",
|
|
"ctxgl_procaddr.cpp",
|
|
"key_mapping_win.cpp",
|
|
"joypad.cpp",
|
|
"power_windows.cpp",
|
|
"windows_terminal_logger.cpp"
|
|
]
|
|
|
|
res_file = 'godot_res.rc'
|
|
res_target = "godot_res" + env["OBJSUFFIX"]
|
|
res_obj = env.RES(res_target, res_file)
|
|
|
|
prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
|
|
|
|
# Microsoft Visual Studio Project Generation
|
|
if env['vsproj']:
|
|
env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
|
|
env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
|
|
for x in common_win:
|
|
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
|
|
|
|
if not os.getenv("VCINSTALLDIR"):
|
|
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
|
|
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
|