godot/scene
Marcus Brummer ae67ec3ece Set "shader_param/" prefix in Shader::has_param()
(cherry picked from commit ffbb211bbe)
2020-06-05 12:47:01 +02:00
..
2d Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
3d Add performance hints to the DirectionalLight shadow mode property hint 2020-06-04 12:16:39 +02:00
animation Fix: Tween always return true for _get(), _set() 2020-05-06 23:29:45 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix resource preview in remote inspector 2020-05-25 11:46:51 +02:00
gui Fixes the right and center alignment bug of rich text label 2020-06-04 12:09:40 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Set "shader_param/" prefix in Shader::has_param() 2020-06-05 12:47:01 +02:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00