..
renderer_rd
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
rasterizer_dummy.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_canvas_cull.cpp
Deleted YSort, moved its functionality directly into Node2D.
2021-06-05 00:55:25 -07:00
renderer_canvas_cull.h
Deleted YSort, moved its functionality directly into Node2D.
2021-06-05 00:55:25 -07:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
[4] Fix canvas rect bound calculation
2021-05-28 09:04:24 +01:00
renderer_compositor.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.h
Implementing blit shader with versions
2021-05-12 22:52:28 +10:00
renderer_scene_cull.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_scene_cull.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_scene_occlusion_cull.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene_render.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
renderer_viewport.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
rendering_device_binds.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device_binds.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
rendering_device.h
Implement shader caching
2021-05-31 10:13:09 +02:00
rendering_server_default.cpp
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
rendering_server_default.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
rendering_server_globals.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_globals.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
shader_language.h
Allow shader arrays to be passed as parameters and return value
2021-05-22 20:15:03 +03:00
shader_types.cpp
Makes few shader built-ins constant to prevent changing them
2021-05-26 15:58:35 +03:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_warnings.cpp
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00
shader_warnings.h
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00