godot/platform/server
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
..
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py Don't use -ffast-math or other unsafe math optimizations 2019-01-09 02:06:13 +01:00
godot_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_server.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
os_server.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00