e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_MOTIONSTATE_H
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#define BT_MOTIONSTATE_H
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#include "btTransform.h"
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///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
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///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
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class btMotionState
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{
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public:
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virtual ~btMotionState()
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{
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}
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virtual void getWorldTransform(btTransform& worldTrans ) const =0;
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//Bullet only calls the update of worldtransform for active objects
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virtual void setWorldTransform(const btTransform& worldTrans)=0;
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};
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#endif //BT_MOTIONSTATE_H
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