godot/doc/classes/VisualShaderNodeVectorClamp...

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="3.3">
<brief_description>
Clamps a vector value within the visual shader graph.
</brief_description>
<description>
Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>