godot/core/math
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
a_star.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
a_star.h Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
aabb.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
aabb.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
bsp_tree.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
bsp_tree.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
camera_matrix.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
camera_matrix.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
face3.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
face3.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
geometry.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
geometry.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
math_2d.cpp Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
math_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
math_defs.h First version of Profiler 2016-05-21 21:18:16 -03:00
math_funcs.cpp xorshift32 PRNG for Math::rand_from_seed() 2016-10-10 20:41:36 +02:00
math_funcs.h Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
matrix3.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
matrix3.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
octree.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
plane.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
plane.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
quat.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
quat.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
quick_hull.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
quick_hull.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
transform.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
transform.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
triangle_mesh.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
triangle_mesh.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
triangulate.cpp Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
triangulate.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
triangulator.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
triangulator.h begin new serialization framework 2015-02-15 01:21:26 -03:00
vector3.cpp Vector3: format properly, fix indents 2016-10-03 13:41:45 +02:00
vector3.h Vector3: added angle_to(Vector3 other) 2016-10-03 13:41:59 +02:00