godot/drivers/gles2
Juan Linietsky 9fa1698c74 Changes to Light
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-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
..
shaders Changes to Light 2015-04-03 01:43:37 -03:00
rasterizer_gles2.cpp Changes to Light 2015-04-03 01:43:37 -03:00
rasterizer_gles2.h read depth fixes 2015-03-31 17:57:16 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Changes to Light 2015-04-03 01:43:37 -03:00
shader_compiler_gles2.h Changes to Light 2015-04-03 01:43:37 -03:00
shader_gles2.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00