.. |
shaders
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lightmap capture broken on webgl1.0
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2021-01-31 20:52:02 -06:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_base_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles2.cpp
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glRenderBufferStorage was being passed wrong args
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2021-01-28 17:56:44 -06:00 |
rasterizer_scene_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_storage_gles2.cpp
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Add anisotropic filtering to GLES2 backend
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2021-02-02 01:40:58 -06:00 |
rasterizer_storage_gles2.h
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Add anisotropic filtering to GLES2 backend
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2021-02-02 01:40:58 -06:00 |
shader_compiler_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_compiler_gles2.h
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CPU lightmapper fixes.
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2021-01-15 12:32:54 +01:00 |
shader_gles2.cpp
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[GLES2] Fix binding 3D Transforms to mat4 uniforms
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2021-02-03 17:36:21 -06:00 |
shader_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |