152 lines
5.1 KiB
C++
152 lines
5.1 KiB
C++
/*************************************************************************/
|
|
/* pool_allocator.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef POOL_ALLOCATOR_H
|
|
#define POOL_ALLOCATOR_H
|
|
|
|
#include "core/typedefs.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
* Generic Pool Allocator.
|
|
* This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
|
|
* It used as a standard way to manage alloction in a specific region of memory, such as texture memory,
|
|
* audio sample memory, or just any kind of memory overall.
|
|
* (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
|
|
*/
|
|
|
|
enum {
|
|
|
|
POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
|
|
};
|
|
|
|
class PoolAllocator {
|
|
public:
|
|
typedef int ID;
|
|
|
|
private:
|
|
enum {
|
|
CHECK_BITS = 8,
|
|
CHECK_LEN = (1 << CHECK_BITS),
|
|
CHECK_MASK = CHECK_LEN - 1
|
|
|
|
};
|
|
|
|
struct Entry {
|
|
|
|
unsigned int pos;
|
|
unsigned int len;
|
|
unsigned int lock;
|
|
unsigned int check;
|
|
|
|
inline void clear() {
|
|
pos = 0;
|
|
len = 0;
|
|
lock = 0;
|
|
check = 0;
|
|
}
|
|
Entry() { clear(); }
|
|
};
|
|
|
|
typedef int EntryArrayPos;
|
|
typedef int EntryIndicesPos;
|
|
|
|
Entry *entry_array;
|
|
int *entry_indices;
|
|
int entry_max;
|
|
int entry_count;
|
|
|
|
uint8_t *pool;
|
|
void *mem_ptr;
|
|
int pool_size;
|
|
|
|
int free_mem;
|
|
int free_mem_peak;
|
|
|
|
unsigned int check_count;
|
|
int align;
|
|
|
|
bool needs_locking;
|
|
|
|
inline int entry_end(const Entry &p_entry) const {
|
|
return p_entry.pos + aligned(p_entry.len);
|
|
}
|
|
inline int aligned(int p_size) const {
|
|
|
|
int rem = p_size % align;
|
|
if (rem)
|
|
p_size += align - rem;
|
|
|
|
return p_size;
|
|
}
|
|
|
|
void compact(int p_up_to = -1);
|
|
void compact_up(int p_from = 0);
|
|
bool get_free_entry(EntryArrayPos *p_pos);
|
|
bool find_hole(EntryArrayPos *p_pos, int p_for_size);
|
|
bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry);
|
|
Entry *get_entry(ID p_mem);
|
|
const Entry *get_entry(ID p_mem) const;
|
|
|
|
void create_pool(void *p_mem, int p_size, int p_max_entries);
|
|
|
|
protected:
|
|
virtual void mt_lock() const; ///< Reimplement for custom mt locking
|
|
virtual void mt_unlock() const; ///< Reimplement for custom mt locking
|
|
|
|
public:
|
|
enum {
|
|
DEFAULT_MAX_ALLOCS = 4096,
|
|
};
|
|
|
|
ID alloc(int p_size); ///< Alloc memory, get an ID on success, POOL_ALOCATOR_INVALID_ID on failure
|
|
void free(ID p_mem); ///< Free allocated memory
|
|
Error resize(ID p_mem, int p_new_size); ///< resize a memory chunk
|
|
int get_size(ID p_mem) const;
|
|
|
|
int get_free_mem(); ///< get free memory
|
|
int get_used_mem() const;
|
|
int get_free_peak(); ///< get free memory
|
|
|
|
Error lock(ID p_mem); //@todo move this out
|
|
void *get(ID p_mem);
|
|
const void *get(ID p_mem) const;
|
|
void unlock(ID p_mem);
|
|
bool is_locked(ID p_mem) const;
|
|
|
|
PoolAllocator(int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
|
|
PoolAllocator(void *p_mem, int p_size, int p_align = 1, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
|
|
PoolAllocator(int p_align, int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
|
|
|
|
virtual ~PoolAllocator();
|
|
};
|
|
|
|
#endif
|