godot/drivers
Lucas Ângelo 9fb60b3e4e Trunc shader function fixed
the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.

(cherry picked from commit 9f68b4fea3)
2022-07-03 03:49:13 +02:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 21:39:22 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy Clear glErrors instead of crashing when initializing GLES3 2021-06-29 13:53:07 +02:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
gles2 Trunc shader function fixed 2022-07-03 03:49:13 +02:00
gles3 Fix -Wextra warnings from GCC 11 2021-10-01 07:59:41 +02:00
gles_common Batching - fix item_batch_flags stale state 2021-05-24 12:58:59 +02:00
png SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
pulseaudio Fix crash when using ALSA MIDI with PulseAudio 2021-06-03 12:41:29 +02:00
unix FileAccess: Don't err in `store_buffer` with buffer of size 0 2021-06-07 22:56:01 +02:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows FileAccessWindows: Add missing share.h include 2021-08-13 10:37:31 +02:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00