godot/platform
Selgesel c3541628c1
[3.x] Release pressed events when the window is blurred on HTML5 platform
(cherry picked from commit c918b4d246)
2021-10-01 07:56:08 +02:00
..
android Check if vibration duration is > 0 on Android 2021-09-29 08:57:24 +02:00
iphone fix(ios): Clipboard get/set missing implement 2021-09-29 08:57:27 +02:00
javascript [3.x] Release pressed events when the window is blurred on HTML5 platform 2021-10-01 07:56:08 +02:00
osx [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. 2021-09-16 13:29:53 +02:00
server Add partial support for Android scoped storage. 2021-08-16 09:56:32 +02:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-13 10:36:57 +02:00
windows Add partial support for Android scoped storage. 2021-08-16 09:56:32 +02:00
x11 Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 14:56:03 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00