d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
60 lines
3.3 KiB
XML
60 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.0-stable">
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<brief_description>
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Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
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Two tap delay and feedback options.
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</brief_description>
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<description>
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Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="dry" type="float" setter="set_dry" getter="get_dry">
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code].
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</member>
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<member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active">
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If [code]true[/code] feedback is enabled. Default value: [code]false[/code].
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</member>
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<member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms">
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Feedback delay time in milliseconds. Default value: [code]340[/code].
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</member>
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<member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db">
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Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
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</member>
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<member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass">
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Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: [code]16000[/code].
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</member>
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<member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active">
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If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code].
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</member>
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<member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms">
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[b]Tap1[/b] delay time in milliseconds. Default value: [code]250ms[/code].
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</member>
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<member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db">
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Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
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</member>
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<member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan">
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Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code].
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</member>
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<member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active">
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If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code].
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</member>
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<member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms">
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[b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code].
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</member>
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<member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db">
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Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code].
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</member>
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<member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan">
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Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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