godot/doc/classes/ConeTwistJoint.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

65 lines
3.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0-stable">
<brief_description>
A twist joint between two 3D bodies
</brief_description>
<description>
The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint].
The twist axis is initiated as the x-axis of the [Joint].
Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="bias" type="float" setter="set_param" getter="get_param">
The speed with which the swing or twist will take place.
The higher, the faster.
</member>
<member name="relaxation" type="float" setter="set_param" getter="get_param">
Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</member>
<member name="softness" type="float" setter="set_param" getter="get_param">
The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
</member>
<member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span">
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected allong the swing axis.
Could be defined as looseness in the [code]ConeTwistJoint[/code].
If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</member>
<member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span">
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
Twist is locked if below 0.05.
</member>
</members>
<constants>
<constant name="PARAM_SWING_SPAN" value="0" enum="Param">
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected allong the swing axis.
Could be defined as looseness in the [code]ConeTwistJoint[/code].
If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</constant>
<constant name="PARAM_TWIST_SPAN" value="1" enum="Param">
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
Twist is locked if below 0.05.
</constant>
<constant name="PARAM_BIAS" value="2" enum="Param">
The speed with which the swing or twist will take place.
The higher, the faster.
</constant>
<constant name="PARAM_SOFTNESS" value="3" enum="Param">
The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
</constant>
<constant name="PARAM_RELAXATION" value="4" enum="Param">
Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</constant>
<constant name="PARAM_MAX" value="5" enum="Param">
End flag of PARAM_* constants, used internally.
</constant>
</constants>
</class>