d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
42 lines
1.5 KiB
XML
42 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint" inherits="Joint" category="Core" version="3.0-stable">
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<brief_description>
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Pin Joint for 3D Shapes.
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</brief_description>
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<description>
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Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="params/bias" type="float" setter="set_param" getter="get_param">
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The force with which the pinned objects stay in positional relation to each other.
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The higher, the stronger.
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</member>
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<member name="params/damping" type="float" setter="set_param" getter="get_param">
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The force with which the pinned objects stay in velocity relation to each other.
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The higher, the stronger.
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</member>
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<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
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If above 0, this value is the maximum value for an impulse that this Joint produces.
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</member>
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</members>
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<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
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The force with which the pinned objects stay in positional relation to each other.
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The higher, the stronger.
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</constant>
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<constant name="PARAM_DAMPING" value="1" enum="Param">
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The force with which the pinned objects stay in velocity relation to each other.
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The higher, the stronger.
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</constant>
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<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
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If above 0, this value is the maximum value for an impulse that this Joint produces.
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</constant>
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</constants>
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</class>
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