d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
90 lines
2.4 KiB
XML
90 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.0-stable">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="can_drop_data_fw" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="data" type="Variant">
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</argument>
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<argument index="2" name="from" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="drop_data_fw">
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<return type="void">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="data" type="Variant">
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</argument>
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<argument index="2" name="from" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_current_script">
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<return type="Script">
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</return>
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<description>
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Returns a [Script] that is currently active in editor.
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</description>
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</method>
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<method name="get_drag_data_fw">
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<return type="Variant">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="from" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_open_scripts" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns an array with all [Script] objects which are currently open in editor.
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</description>
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</method>
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<method name="open_script_create_dialog">
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<return type="void">
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</return>
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<argument index="0" name="base_name" type="String">
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</argument>
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<argument index="1" name="base_path" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="editor_script_changed">
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<argument index="0" name="script" type="Object">
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</argument>
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<description>
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Emitted when user changed active script. Argument is a freshly activated [Script].
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</description>
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</signal>
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<signal name="script_close">
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<argument index="0" name="script" type="Object">
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</argument>
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<description>
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Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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