d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
203 lines
6.9 KiB
XML
203 lines
6.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TabContainer" inherits="Control" category="Core" version="3.0-stable">
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<brief_description>
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Tabbed Container.
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</brief_description>
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<description>
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Sets the active tab's [code]visible[/code] property to the value [code]true[/code]. Sets all other children's to [code]false[/code].
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Ignores non-[Control] children.
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Individual tabs are always visible unless you use [method set_tab_disabled] and [method set_tab_title] to hide it.
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To hide only a tab's content, nest the content inside a child [Control], so it receives the [code]TabContainer[/code]'s visibility setting instead.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_current_tab_control" qualifiers="const">
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<return type="Control">
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</return>
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<description>
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Returns the child [Control] node located at the active tab index.
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</description>
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</method>
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<method name="get_popup" qualifiers="const">
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<return type="Popup">
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</return>
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<description>
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Returns the [Popup] node instance if one has been set already with [method set_popup].
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</description>
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</method>
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<method name="get_previous_tab" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the previously active tab index.
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</description>
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</method>
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<method name="get_tab_control" qualifiers="const">
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<return type="Control">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the currently visible tab's [Control] node.
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</description>
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</method>
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<method name="get_tab_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of tabs.
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</description>
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</method>
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<method name="get_tab_disabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="tab_idx" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
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</description>
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</method>
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<method name="get_tab_icon" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="tab_idx" type="int">
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</argument>
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<description>
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Returns the [Texture] for the tab at index [code]tab_idx[/code] or null if the tab has no [Texture].
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</description>
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</method>
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<method name="get_tab_title" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="tab_idx" type="int">
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</argument>
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<description>
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Returns the title of the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
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</description>
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</method>
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<method name="set_popup">
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<return type="void">
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</return>
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<argument index="0" name="popup" type="Node">
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</argument>
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<description>
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If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [code]TabContainer[/code]. Clicking it will expand the [Popup] node.
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</description>
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</method>
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<method name="set_tab_disabled">
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<return type="void">
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</return>
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<argument index="0" name="tab_idx" type="int">
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</argument>
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<argument index="1" name="disabled" type="bool">
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</argument>
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<description>
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If [code]disabled[/code] is false, hides the tab at index [code]tab_idx[/code]. Note that its title text will remain, unless also removed with [method set_tab_title].
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</description>
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</method>
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<method name="set_tab_icon">
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<return type="void">
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</return>
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<argument index="0" name="tab_idx" type="int">
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</argument>
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<argument index="1" name="icon" type="Texture">
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</argument>
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<description>
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Sets an icon for the tab at index [code]tab_idx[/code].
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</description>
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</method>
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<method name="set_tab_title">
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<return type="void">
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</return>
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<argument index="0" name="tab_idx" type="int">
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</argument>
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<argument index="1" name="title" type="String">
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</argument>
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<description>
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Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
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</description>
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</method>
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</methods>
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<members>
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<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab">
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The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code].
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</member>
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<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign">
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The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details.
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</member>
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<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible">
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If [code]true[/code] tabs are visible. If [code]false[/code] tabs' content and titles are hidden. Default value: [code]true[/code].
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</member>
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</members>
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<signals>
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<signal name="pre_popup_pressed">
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<description>
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Emitted when the [code]TabContainer[/code]'s [Popup] button is clicked. See [method set_popup] for details.
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</description>
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</signal>
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<signal name="tab_changed">
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<argument index="0" name="tab" type="int">
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</argument>
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<description>
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Emitted when switching to another tab.
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</description>
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</signal>
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<signal name="tab_selected">
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<argument index="0" name="tab" type="int">
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</argument>
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<description>
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Emitted when a tab is selected, even if it is the current tab.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="ALIGN_LEFT" value="0" enum="TabAlign">
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</constant>
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<constant name="ALIGN_CENTER" value="1" enum="TabAlign">
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</constant>
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<constant name="ALIGN_RIGHT" value="2" enum="TabAlign">
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</constant>
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</constants>
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<theme_items>
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<theme_item name="decrement" type="Texture">
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</theme_item>
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<theme_item name="decrement_highlight" type="Texture">
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</theme_item>
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<theme_item name="font" type="Font">
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</theme_item>
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<theme_item name="font_color_bg" type="Color">
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</theme_item>
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<theme_item name="font_color_disabled" type="Color">
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</theme_item>
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<theme_item name="font_color_fg" type="Color">
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</theme_item>
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<theme_item name="hseparation" type="int">
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</theme_item>
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<theme_item name="increment" type="Texture">
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</theme_item>
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<theme_item name="increment_highlight" type="Texture">
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</theme_item>
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<theme_item name="label_valign_bg" type="int">
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</theme_item>
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<theme_item name="label_valign_fg" type="int">
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</theme_item>
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<theme_item name="menu" type="Texture">
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</theme_item>
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<theme_item name="menu_highlight" type="Texture">
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</theme_item>
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<theme_item name="panel" type="StyleBox">
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</theme_item>
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<theme_item name="side_margin" type="int">
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</theme_item>
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<theme_item name="tab_bg" type="StyleBox">
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</theme_item>
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<theme_item name="tab_fg" type="StyleBox">
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</theme_item>
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<theme_item name="top_margin" type="int">
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</theme_item>
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</theme_items>
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</class>
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