d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
61 lines
2.1 KiB
XML
61 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Thread" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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A unit of execution in a process.
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</brief_description>
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<description>
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A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_id" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the current [code]Thread[/code]s id, uniquely identifying it among all threads.
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</description>
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</method>
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<method name="is_active" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if this [code]Thread[/code] is currently active. An active [code]Thread[/code] cannot start work on a new method but can be joined with [method wait_to_finish].
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</description>
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</method>
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<method name="start">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="instance" type="Object">
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</argument>
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<argument index="1" name="method" type="String">
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</argument>
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<argument index="2" name="userdata" type="Variant" default="null">
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</argument>
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<argument index="3" name="priority" type="int" default="1">
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</argument>
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<description>
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Starts a new [code]Thread[/code] that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the [code]Thread[/code] can be changed by passing a PRIORITY_* enum.
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Returns OK on success, or ERR_CANT_CREATE on failure.
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</description>
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</method>
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<method name="wait_to_finish">
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<return type="Variant">
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</return>
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<description>
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Joins the [code]Thread[/code] and waits for it to finish. Returns what the method called returned.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="PRIORITY_LOW" value="0" enum="Priority">
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</constant>
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<constant name="PRIORITY_NORMAL" value="1" enum="Priority">
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</constant>
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<constant name="PRIORITY_HIGH" value="2" enum="Priority">
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</constant>
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</constants>
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</class>
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