d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
47 lines
1.5 KiB
XML
47 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualInstance" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_aabb" qualifiers="const">
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<return type="AABB">
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</return>
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<description>
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Returns the [AABB] (also known as the bounding box) for this VisualInstance.
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</description>
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</method>
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<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB">
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</return>
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<description>
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Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
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Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
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</description>
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</method>
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<method name="set_base">
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<return type="void">
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</return>
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<argument index="0" name="base" type="RID">
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</argument>
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<description>
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Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
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It is recommended to only use set_base if you know what you're doing.
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</description>
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
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The render layer(s) this VisualInstance is drawn on.
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This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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