godot/servers/rendering/renderer_rd
Hugo Locurcio 9fc2849a57
Add error marking to the shader error console output
This makes it possible to see where the shader error is without
having to look at the trace printed below the source code.
2021-07-17 03:05:11 +02:00
..
forward_clustered Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
forward_mobile Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
shaders Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
effects_rd.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
effects_rd.h Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
pipeline_cache_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
pipeline_cache_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_canvas_render_rd.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Removes lines about window size from the console output 2021-07-14 20:58:53 +03:00
renderer_compositor_rd.h Fix Boot Splash 2021-07-03 18:09:19 -03:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fix SDFGI 2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
renderer_scene_render_rd.h Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format 2021-07-15 10:16:39 -03:00
renderer_scene_sky_rd.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
renderer_scene_sky_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_storage_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_storage_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Add error marking to the shader error console output 2021-07-17 03:05:11 +02:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00